Tips for beating designer’s block:
10 tips for negotiating a publishing contract:
http://meeplemechanic.com/specials/dave-chalkers-top-10-tips-when-negotiating-contracts/
Cardboard Edison’s Favorite Tips & Resources - June 2015
/This month, our roundup of great board game design links features inspirational quotes, publishing tips from people in the know, some exceptional podcasts, a couple of appearances by your favorite tips curators and more.
featured:
- Meaningful Decisions: Daniel Solis on Design Choices in Belle of the Ball
- Cardboard Edison shares resources for tabletop game makers on the Gaming Careers podcast
theory:
- Ludology talks with Emerson Matsuuchi of Nazca Games about hidden movement and programmed movement
- The cast of Flip the Table joins The Cubist podcast to discuss what makes games good–and bad
playtesting:
licensing:
- Learn by example: lots of samples of board game sell sheets
- An important piece of advice before signing a publishing contract
publishing:
- 10 cost-saving tips for tabletop publishers
- 10 time-saving tips for tabletop publishers
- Indie publishers discuss various aspects of publishing: manufacturing, art, Kickstarter and more
process:
- “Immerse yourself in the community! The gaming community is very welcoming, and in my experience designers are always eager to help other designers.” - Suzanne Zinsli
- Shari Spiro of AdMagic on balancing life and work in the games industry
- “It’s important to do bad work. You can iterate on bad work and make it good. You can’t iterate on something you haven’t started.” - Jay Treat
- “Play as many games as possible. Gaming is a vocabulary with a breadth of history. Knowing how to speak games and what’s already been done and not done, well and not so well will have a big impact on your design and its success.” - Justin Schaffer of Terra Nova Games
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price
The requirement for the July 2015 24-Hour Contest is “obscure”:
https://boardgamegeek.com/thread/1394392/24-hour-contest-july-2015
Tips for making players think and speak in theme:
http://boardgamegeek.com/blogpost/43532/make-players-think-and-talk-theme
Tips for soliciting reviews:
http://meeplemechanic.com/specials/8-review-solicitation-tips-from-bowers-game-corner/
Recommendations for well-done rulebooks:
http://boardgamegeek.com/thread/1393693/what-are-best-designed-rule-books-both-writing-and
“When you’re really happy with your game, and it’s elegant, and your playtesters love it, it still might be far from finished. Keep playing and playing and playing with everyone you can, because, in the end, you might find something lurking that will increase the development time hugely, but also make the game shimmer.”
Ways to resolve ties in simultaneous-action-selection games:
https://boardgamegeek.com/thread/1392343/resolving-ties-simultaneous-action-selection-games
Four strategies for featuring reviews on Kickstarter:
http://stonemaiergames.com/4-different-strategies-for-featuring-reviews-on-kickstarter/
Board Games Insider (@bgipodcast) discusses the development process when working with a publisher:
http://boardgamesinsider.com/2015/06/episode-9-kickstarter-litigation-developing-games-and/
TGC: 042 Carboard Edison- Tabletop Info Aggregators Share Their Favorite Resources
/TGC: 042 Carboard Edison- Tabletop Info Aggregators Share Their Favorite Resources
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If you are just starting out as a boardgame designer, one of the more frustrating things is trying to figure out how to sort through all the resources out there to get started.Today we have boardgame Uber-info- Aggregators Christopher and Suzanne Zinsli – from Cardboard Edison to help us find the best resources for our tabletop creations.
Help Support Cardboard Edison Here!
Subscribe on iTunes,
Advice for playtesting your game at conventions:
http://www.bgdf.com/forum/game-creation/playtesting/game-conventions-playtesting
Shari Spiro of AdMagic on balancing life and work in the games industry:
http://www.admagic.com/blog/2015/06/23/get-on-top-of-your-game/
