There are many different ways you can get stuck on a design. Here are tips to help break through designer’s block at different stages of the process (video):
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
A wide-ranging discussion about the process of coming up with new game ideas, how long to stick with them, keeping track of them, and pitching them to publishers (audio):
https://thegamedesignroundtable.com/episode/btc-daryl-andrews-on-generating-ideas/
A short thread on the benefits of maintaining a database of your board game ideas:
https://bsky.app/profile/nickbentley.bsky.social/post/3lher7cz6uc2g
The 4 biggest challenges to creating anything (like a board game) and how to overcome them:
https://stonemaiergames.com/the-4-biggest-challenges-to-creating-anything-and-how-to-overcome-them/
So you have an idea for a game—what next? A Reddit board game design forum discussion about the earliest stages of working on a design:
https://www.reddit.com/r/BoardgameDesign/comments/1hztygf/how_do_you_start/
Thoughts on doing your own thing as a designer and making games that are authentically yours:
https://bsky.app/profile/travisdhill.bsky.social/post/3leky2uezik2o
A short thread on better co-designing efforts through learning more about your design partner:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ldjt2gxbsc2x
Tips for working with co-designers:
https://www.thedarkimp.com/blog/2024/11/14/working-with-co-designers/
Some good reminders about the process of growing in your skills as a game designer:
https://bsky.app/profile/ehronlime.bsky.social/post/3laih22vyrl25