Announcing the finalists for the 2026 Cardboard Edison Award!

The Cardboard Edison Award recognizes great unpublished board games

Cardboard Edison Award logo.png
 

Astrolabe

Designer: Yasaman Farazan

2-5 players

45-90 minutes

Players are exorcists in a Persian folklore world, using astrolabes to read the stars, hunt demons, and bind them into artifacts. Each round, players secretly rotate their astrolabe to choose an action, a number, and a time of day, then reveal and resolve actions in ascending order.

 

Black Ruth of Dogtown

Designer: Keith DeViere Donaldson

1-4 players

30 minutes

Black Ruth of Dogtown is a procedural oracle system driven by a circular mancala drafting mechanism, where players construct a three-by-three grid to optimize set collection and speculative scoring in service of a final narrative divination resolution.

 

Braggin' Wranglers

Designer: Luke Wolyncewicz

2-8 players

15 minutes

Braggin' Wranglers sees players catching animals to score points using a unique adjustable lasso—but there's a twist! Turn order is decided by your lasso size, which you secretly set at the start of each round!

 

Catacombes de Paris

Designer: Nicholas Henning

2-5 players

70-110 minutes

In Catacombes de Paris, players take on the solemn duty of transporting the remains of millions through the bustling streets of 18th-century Paris to build their personal ossuary in the famed Catacombs. This highly thematic experience combines a strategic pick-up-and-deliver system with an engaging polyomino mini-game for building out your ossuary board.

 

Deductive Seasoning

Designer: Eric Ledger

2-5 players

20-40 minutes

Deductive Seasoning is a family-friendly deduction card game where you are a food scientist who has concocted a dish using a secret ingredient from the Periodic Table of Flavor. You must figure out other players’ secret ingredient through careful play and observation.

 

Goa Kranti

Designer: Andy Desa

2-4 players

60-90 minutes

A cooperative game about an overlooked chapter in history: Goa's struggle for independence from Portugal (1932-1961). Players embody historical freedom fighters choosing between violent resistance and peaceful satyagraha. Core mechanisms include push-your-luck resource gathering, deck improvement, and bag-building for a pivotal mid-game check when India gains independence.

 

Hatchlings

Designer: Alan Leduc

2-5 players

30 minutes

You’re a Nature Spirit with one job. Get your baby sea turtles out of their comfortable nest, across the beach, and into the water where they belong, thus earning praise from Mother Nature. It would be easy if it weren’t for the relentless bully Steven Seagull and the other Spirits competing for glory. 

 

Hybrid Hijinks

Designer: Jena Keesee

3-5 players

60 minutes

A competitive game, creating hybrid creatures and utilizing variable, configurable player powers to impress visitors and earn the most approval for shifting prowess.

 

Ladybugs

Designer: Michael Posada

1-4 players

30 minutes

Push your luck by rolling dice that represent a colony of ladybugs flying over a field of flowers. Your rolls determine which flowers you add to your garden, which scoring conditions you unlock, and how many points you earn.

 

The Leftovers

Designer: Larry Ted McBride

2-4 players

25 minutes

The Leftovers is a cooperative trick-taking game of community deck-building, resource management, strategy, and story. With your party of magical foodfolk, you will work together to complete objectives and avoid vicious food fiends as you explore the abandoned halls of the Enchanted Ladle.

 

Limelight

Designer: Cameron Fleming

3-6 players

45 minutes

Limelight is a push-your-luck deckbuilder about staging a Broadway show. Over three Acts, you'll audition talent, hire crew, and rehearse your show, trying to achieve the perfect mix of cards on Opening Night.

 

Match Patch

Designer: Jack Rosen

3-5 players

20 minutes

Match Patch is a game about the benefits of farming using companion planting methods. Mechanically, it is a card-matching race game where players try to diversify their harvested crops.

 

Midnight Spawn

Designer: Jayson Farrell

1-4 players

60 minutes

Midnight Spawn is a game about the mysterious and incredible deep sea. In this game you’re a researcher in your deep-submergence vehicle, or DSV. You’ll discover strange creatures and observe them eat or move other creatures, manipulating the shared board. You can also upgrade your DSV with tech cards or boost your score with research cards.

 

Moonforge

Designer: Pawel Owsianka

1-4 players

90 minutes

In Moonforge, players command large space facilities capable of capturing asteroids, extracting valuable resources (energy, metal and minerals), and upgrading their operations with new modules and functions. Resources can be sold for currency points, while depleted asteroids contribute material toward the creation of a new moon.

 

PiramiDuel

Designers: Guillermo Viciano, Diego Ibañez & Juanjo Quintero

2 players

20-30 minutes

A game for two players where you will explore Ancient Egypt, fighting to claim the most influential pyramids.

 

Possessions

Designer: Dan Nichols

2-4 players

60-90 minutes

Possessions is a competitive strategy game where you play as ghosts with one hour to finish your unfinished business and fulfill your final wishes. As the clock ticks down, strive to get the most value from your secret ambitions by possessing your family’s last living heirs.

 

The Roots of All Evil

Designer: Dean Burry

2-4 players

15-20 minutes

Be the first animal cultist to summon the tree demon Blackthorn by creating ever-expanding rings of root cards in which to place your sacred offerings.

 

StrongHolds

Designer: Nelson de Castro

2 players

40-60 minutes

StrongHolds is a competitive castle-building game featuring magnetic tiles that allow players to build vertically unlike any other game. Harness your creativity and vision as a Medieval Architect, while sabotaging your opponent by tossing and sliding siege tiles to topple their progress.

 

The Wedding Planner

Designer: Jose Lema

2-4 players

60-90 minutes

You just got engaged! Now you have 12 months to plan the wedding of your dreams. The Wedding Planner is a medium-weight strategy game that captures the authentic pressure of the process: an overwhelming workload, finite resources, and the constant tension between vision and reality.

 

Wunderkammer

Designer: Rosco Schock

2-4 players

45 minutes

Wunderkammer is a set collection style game with a unique simultaneous silent auction acquisition mechanism. Each curiosity that you collect also has two attributes so the scoring of your collection is scored in each dimension.

 

Timeline for the 2026 Cardboard Edison Award

January 1: submissions open

January 31: submissions close

February: first-round judging

late February: finalists announced

April 8: finalist prototypes due

April: finalist judging

May: winners announced

 

Cardboard Edison Best Practices 2026

It’s out now! Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!

In this edition, you’ll find:

  • How to make the most of a playtest group

  • What should be in a pitch video—and what shouldn’t

  • Mistakes to avoid with your prototype’s art

  • Onboarding players more smoothly

  • How to prepare for indie game markets

…and lots more!

 

2026 Supporters of Cardboard Edison

Alpha Player Supporters

Game Master Supporter

Kingmaker Supporters

Meeple Supporters

 

Judges for the 2026 Cardboard Edison Award

More judges coming soon!

Click for bios

 

See the results from previous years’ Cardboard Edison Award


Rules for the 2026 Cardboard Edison Award

Submissions:

Submissions must include a brief description of the game, a 3-minute video overview, and a rules document, in addition to a $25 submission fee (or Patreon code). See the submissions page for full guidelines.

Judging process:

Submissions will go through two rounds of judging.

First-round submissions will be judged based on:

  • engagement

  • originality of theme

  • originality of mechanics

Finalists will be judged based on:

  • engagement

  • smoothness of play

  • fit for target audience

In both rounds, judges will consider how each game handles its theme.

Finalists will need to mail us a physical prototype for final in-person judging. Prototypes must be received no later than April 8.

All submissions will receive pitch feedback from the judges. Finalists will receive full playtest feedback from the judges.

One design will be chosen as the winner, at the judges' discretion. We may also name runners-up.

Restrictions:

To be eligible for the award, designs must not be available for purchase at any point before June 2026.

Designs may not be licensed to a publisher during the period of the award. Additionally, we ask that designers refrain from holding licensing discussions with publishers about any submitted design while it is being evaluated for the award.

Designers must be 18 years or older to enter.

Cardboard Edison Award judges and sponsors are not eligible to enter.

Designs must be original works that do not infringe on any intellectual property.

Board, card, and dice games are eligible. Sorry, no RPGs or videogames.

Designs should be complete and playtested before being submitted. Prototypes do not need to have final artwork or graphics, but they should be clear and usable.

All designs remain the intellectual property of the designers.

 

FAQs

Where can I find out more about how the award is run?

Check out our “Inside the Cardboard Edison Award” article. It goes super in-depth on the entire process of the award from start to finish.

Can non-U.S. designers participate?

Yes! There are only two restrictions. First, the rulebook must be in English, and the components must be either in English or language-neutral. And second, you must be able to mail a physical copy of the prototype to the U.S. if your design is chosen as a finalist.

Can I submit more than one design?

Yes, you may submit as many designs as you want, as long as you pay the entry fee for each.

Is the award only for new designers, or can published designers participate?

The Cardboard Edison Award is open to unpublished games from both new and published designers.

Is my design eligible if it’s going to be on Kickstarter?

The award is for designs that aren’t available as a final product. That includes any games that are on Kickstarter (or any other crowdfunding platform) or will be before June 2026. If you plan on crowdfunding your game after its participation in the award is complete, that’s fine.

What if the design was sold at an indie game market?

Since the award is for designs that haven’t been available for purchase, games that have been sold through an indie market aren’t eligible. However, if you have made changes to the design that are substantial enough to make it a different game, it would be eligible.

What if the design was released as a free print-and-play?

That’s fine, as long as it hasn’t been made available for purchase as a final product. But games that are available to purchase through print-on-demand outlets such as The Game Crafter or DriveThruCards aren’t eligible.

Why can't I discuss licensing with publishers while participating in the award?

Many of our judges are publishers, and they often express interest in designs that have been submitted. But to maintain the integrity of the judging process, we ask judges not to reach out to designers whose games are in the running. So we ask designers to politely hold off on any licensing discussions with publishers until everyone can approach the games on the same ground.

How finished does the game have to be?

There’s no hard and fast rule, but we expect that you’ll have thoroughly playtested the game and that it’s complete, or close to it, before submitting it. Complete games will naturally score better with the judges.

Can my game use AI-generated artwork?

The award celebrates human creativity and great board game designs, and judges are told to disregard the quality of prototypes when evaluating submissions. For those reasons, the use of AI-generated artwork is strongly discouraged.

I submitted my game to the Cardboard Edison Award in a previous year. Can I submit it again this year?

Yes, as long as the game has undergone changes since then. We also strongly suggest making a new pitch video that represents the current version of the game.

What if my game was a previous finalist? Can I re-submit it?

Finalists from prior years may re-submit their game if the changes made in the interim are substantial enough to make it a different game.

Is it OK if I know some of the judges personally?

Yes. To head off any conflicts of interest, each submission will be reviewed by multiple judges, and we'll aim to have judges review submissions by designers they don't know.

Why is “originality” one of the judging criteria?

Thousands of new board games are released each year, and we want to highlight games that bring something new to the table.

Why do I have to make a video?

Video submissions have been used to great effect in game design contests (including ours), and we think it's the best way of letting you highlight what's interesting about your game. In addition, many publishers request video overviews as part of their pitching process, so we think it’s good practice for designers!

What needs to be in the video?

Use the video to tell us about the game and how it plays. Give a sense of what players do in the game, and highlight what makes it unique and engaging. You don’t need to provide a full rules explanation or playthrough. And keep it brief. No more than 3 minutes. (And shorter is better.) Your video can be as simple or complex as you wish, but we won't be looking at the video's production values when we evaluate the submissions.

Do I need to be in the video?

No. If you'd rather not have your face or voice appear in it, your video can describe the game using visuals and text.

What if the video is more than 3 minutes long?

We tell judges to not feel obligated to keep watching past the 3-minute mark.

What will the submission fee be used for?

The submission fee will help offset the costs of the award itself. The most significant expense will be the final judging events. Judges need to eat! Neither we nor the judges are paid for doing the award. In the interest of transparency, we would add that over the first 10 years of the award, we’ve come out more or less break-even financially. We aren’t doing this for the money!

Can I get the submission fee waived?

If you would like to apply for a waiver to the submission fee, email us at cardboardedison@gmail.com.

Will I get feedback even if my design isn't chosen as a finalist?

Yes! We will pass along pitch feedback from the judges that evaluate your submission.

How many finalists will be chosen?

We will select between 10 and 20 finalists in the first round of judging. We also might give some games honorable mentions.

If my game is chosen as a finalist, can I make changes before sending in the prototype?

Yes! We hope the judges’ feedback helps you refine your game in time for finalist judging. We also strongly suggest that finalists run an unguided (blind) test of their rulebook before sending in their prototype.

What do I get if I win?

We created the Cardboard Edison Award to recognize great unpublished game designs. We’ll promote the winning designs on our website and through social media. Also, the winners can use the award logo in any marketing materials for their design. In addition, all finalists will receive in-depth, detailed feedback from the judges’ panel.

What has happened to previous winners?

  • 2016: The Blood of an Englishman, published by Renegade Game Studios

  • 2017: Castell, published by Renegade Game Studios

  • 2018: Animal Kingdoms, published by Galactic Raptor Games

  • 2019: Umbra Via, published by Pandasaurus Games

  • 2020: The Transcontinental, successfully Kickstarted; Octochef, currently unpublished

  • 2021: Winter, published by Devir; Surf’s Up, published by The Op as The Perfect Wave; Octopus Scramble, published by Sit Down! as Octocube

  • 2022: Capetalism, published by The Op as Stalk Exchange; Roux Mates, currently unpublished

  • 2023: Diatoms, successfully Kickstarted

  • 2024: Crowded Frontier, currently unpublished

  • 2025: Dot Com, under contract

Can I get my prototype back after final judging?

Yes, we can send your prototype back to you or to a third party, if you like. We’ll return or forward any prototypes as long as the designer lets us know within a month of the contest ending.