An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):
Mark Rosewater, head designer for Magic: The Gathering, shares lessons about creativity, audience connection, and why great design starts with how you want players to feel:
audio: https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion
A short thread about what to do when players keep forgetting a rule:
https://bsky.app/profile/nickbentley.bsky.social/post/3ml4gke3wis2z
What board game designers, publishers, and manufacturers can do to reduce the environmental impact of their games (video):
https://gdcvault.com/play/1035803/Creating-a-Culture-of-Sustainability
Thoughts on balance: Bluesky board game designers discuss their biggest lessons about balance in game design:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mkdhneoxxc2d
Is it worth creating a website for yourself as a board game designer? A Bluesky game designers discussion:
https://bsky.app/profile/drawnonward.bsky.social/post/3mko2trrohk2o
Board game designers share advice they would give their less-experienced selves—a Bluesky game design discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mjzfhu2ld22h
Board game designers share their most unusual game ideas:
https://boardgamegeek.com/thread/3693501/your-most-unusual-game-design-ideas
Understanding the trick-taking renaissance—looking at the rise of trick-taking games from a data-driven perspective:
https://www.donteatthemeeples.com/understanding-the-trick-taking-renaissance/
