A short thread with one big piece of feedback for game designers making pitch videos for contests or publishers:
https://bsky.app/profile/leafydragongames.bsky.social/post/3mt4yjn2htc2x
Tips & Resources for Board Game Designers
A short thread with one big piece of feedback for game designers making pitch videos for contests or publishers:
https://bsky.app/profile/leafydragongames.bsky.social/post/3mt4yjn2htc2x
How do you define “interesting choices” and design a game with them? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1vovj61/how_do_you_design_an_interesting_choice/
TTGDA has released a scoring rubric to help designers assess publishers’ licensing contracts:
https://irp.cdn-website.com/2b6905d0/files/uploaded/2026-08-11+TTGDA+Licensing+Scoring+Rubric.pdf
This website lists various board game playtesting and pitching events across Europe:
Keeping players’ attention: how to design for pacing, meaningful choices, tension, and rewards (video):
Game flow: how to ensure players feel engrossed while playing, what contributes to a good game flow, and what you can do as a designer to improve it (video):
How to sell board games on Amazon and turn a successful crowdfunding campaign into ongoing revenue (video):
This framework for thinking about the different stages of playtesting also helps you know what kinds of questions you should be asking testers each step of the way (video):
This set of game icons is free to use for both personal and commercial projects:
Published board game designers offer their top advice to a new designer in this Reddit board game design forum discussion:
James Ernest on the stages of tabletop game design, from workshopping an idea to delivering a final prototype, and the importance of learning to throw away everything that isn't working (video):
Prototyping and playtesting: building a quick, testable version of your game, gathering feedback that matters, and iterating without losing momentum (video):
How do you know when your game design is “done”? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1v99czx/how_do_you_know_when_you_are_done/
Tips for first-timers bringing their board game prototype to a convention for playtesting—a Reddit board game design forum discussion:
Video and board game attorney Zach Strebeck breaks down IP, copyright, trademark, and idea protection strategies for people launching crowdfunding campaigns (video):
How the board game industry has considered colors, double-coding, and accessibility over the years:
You shouldn’t listen to every playtester suggestion, but how can you know which player ideas are worth considering? Here’s a process to help (video):
Cards vs. dice: how probability, luck, and skill work differently when using dice or a deck of cards as randomizers, and the hidden game design dial in every card game (video):
10 tips for making a better print-and-play version of your board game prototype for playtesters and publishers (video):
A framework for better understanding the various elements of your game and which aspects are likely to connect with publishers and players (video):