It’s often said that the first games you design will be terrible. But what if they aren’t? Here are some ways to approach your first design (video):
Board game publishers share how often designers’ pitches lead to a prototype handoff and eventually to a contract:
https://bsky.app/profile/elizhargrave.bsky.social/post/3mhb3m3oxjs2u
This set of game icons is free to use for tabletop game projects:
https://drive.google.com/drive/folders/1lvQsO-MHLRyPBFnfYChSoASJ_y4IZTsu
Tips for designing a board game for a 24-hour game jam from people who’ve done it:
https://pamwallsgamedesign.substack.com/p/tips-for-board-game-jams
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Thoughts on what games offer us—a chance to feel something that we don’t usually experience all that often:
https://stonemaiergames.com/the-essential-human-problem-solved-by-games/
