Games vs. puzzles: considering what makes them distinct—and what they have in common:
https://www.wericmartin.com/games-puzzles-and-everything-in-between/
Tips & Resources for Board Game Designers
Games vs. puzzles: considering what makes them distinct—and what they have in common:
https://www.wericmartin.com/games-puzzles-and-everything-in-between/
Two quick tips for how to make sure your board game’s box stands out on stores shelves and in online stories (video):
A conversation digging into all the ins and outs of submitting to board game design contests… like the Cardboard Edison Award (video):
A counterintuitive tactic for new board game designers: trying to make an intentionally bad game (video):
A conversation about a tricky aspect of designing a multivictor game: balancing it to accommodate both cooperative and competitive play (video):
Getting a board game to your crowdfunding backers: what to do after you manufacture your game, from warehousing to freight shipping to customs to delivery and more:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
A pair of short videos with quick tips for making two essential elements for pitching a game design to publishers:
How to make a pitch video: https://www.youtube.com/watch?v=HkqgouPT9Pw
How to make a sell sheet: https://www.youtube.com/watch?v=Uan_taJqOqw
Designing your first game? Here are 5 types of games that are ideal for beginning game designers to try making:
A short thread describing a method of playtesting called “split testing” that pits two game designs against each other:
https://bsky.app/profile/nickbentley.bsky.social/post/3mcigqlnhxs2f
10 lessons about the process of designing board games from 2025 (video):
Notes on efficiency and chunking in scoring, and how they can shape player experiences in sports and games:
Some trends that shaped the board game industry in 2025 and what they have meant for game designers (video):
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
A short thread about how players often get the rules wrong and what that means for designers:
https://bsky.app/profile/nickbentley.bsky.social/post/3mboz4k23y22o
How to give useful game-design feedback by matching your advice to the designer’s experience level (video):
Thoughts on how the players themselves affect the gameplay experience—and what that means for designers:
Writing your board game’s rulebook can be a chore—here’s a process for breaking up the task into manageable chunks:
A good problem to have as a designer: How to deal with multiple publishers wanting to sign your game (video):
Three publishers on how they’re using—and paying to include—fan designs in their releases:
A history of board game design (video):