How the Spiel des Jahres organization earns—and spends—money:
https://tabletopgamesblog.com/2026/06/30/spiel-des-jahres-following-the-money-topic-discussion/
Tips & Resources for Board Game Designers
How the Spiel des Jahres organization earns—and spends—money:
https://tabletopgamesblog.com/2026/06/30/spiel-des-jahres-following-the-money-topic-discussion/
Want to come up with new ideas for board game designs? This acronym gives you several methods of generating game ideas (video):
Tips for using Affinity Studio to design components and make rulebook updates for your board game prototypes:
Game designer Phil Walker-Harding on balancing games, inspiration, the design process, players’ negative experiences, and more (video):
Accuracy vs. authenticity: How to assess what’s “real” in historical games? And why do some games feel “authentic” while others don’t? (video)
What kinds of things should you look for in a publisher before signing a game with them? Here are 5 things to consider:
A reminder about how the best time to start designing your board game is right now:
Tips for prototyping your board game more quickly (video):
How many times should you playtest a game before pitching it?
https://pamwallsgamedesign.substack.com/p/how-many-times-should-you-playtest
Advice for playtesting your board game at a convention—a Reddit board game designers forum discussion:
How the Spiel des Jahres jury selects games:
Generating content such as effects and player powers for your game: a process for creating it, games that do and don’t need it, “free” design space, and more (video):
What do Americans think about board games? This poll digs into which games are played most often, the age groups that love games the most, and more:
https://yougov.com/en-us/articles/54943-what-americans-think-about-board-games
A process for figuring out what it is about your game that’s going to hook publishers and players (video):
Are there too many board games? This piece tackles the question from various perspectives, including designers, game quality, gamers, and more (scroll for English):
https://faidutti.com/blog/blog/2026/06/12/trop-de-jeux-too-many-games/
The Spiel des Jahres is the best-known award in the board game industry, but its goals aren’t exactly what many people think they are:
Here’s a database of free game art that people have posted to Itch.io:
https://jeremiahb.raindrop.page/database-of-free-art-69909172
Game designer Cole Wehrle on player agency, emergent storytelling, and what it's like to make and play long, heavy games (video):
Turning a bad sell sheet into a good one (video):
Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/