The rise of cozy games—everything you need to know about how they’ve taken over such a big part of the tabletop industry:
https://www.meeplemountain.com/articles/the-rise-rise-of-cozy-board-games/
Tips & Resources for Board Game Designers
The rise of cozy games—everything you need to know about how they’ve taken over such a big part of the tabletop industry:
https://www.meeplemountain.com/articles/the-rise-rise-of-cozy-board-games/
This system aims to standardize colorblind-friendly iconography:
Arguing that frustration is an essential part of games, neither inherently bad nor good:
https://lestmyopinions.com/2026/07/05/right-in-the-bad-feels/
10 board game publishers who are seeking submissions—a walkthrough of their processes and requirements (video):
What one board game designer wishes they knew when they started making games 12 years ago:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-12-years-ago/
A strong hook is important for getting publishers’ and players’ attention. Here’s a process for coming up with strong game hooks (video):
Thoughts on some unspoken assumptions in board game design discourse, and how the way a game is framed for the market can lead to design choices that run counter to common wisdom:
How the Spiel des Jahres organization earns—and spends—money:
https://tabletopgamesblog.com/2026/06/30/spiel-des-jahres-following-the-money-topic-discussion/
Want to come up with new ideas for board game designs? This acronym gives you several methods of generating game ideas (video):
Tips for using Affinity Studio to design components and make rulebook updates for your board game prototypes:
Game designer Phil Walker-Harding on balancing games, inspiration, the design process, players’ negative experiences, and more (video):
Accuracy vs. authenticity: How to assess what’s “real” in historical games? And why do some games feel “authentic” while others don’t? (video)
What kinds of things should you look for in a publisher before signing a game with them? Here are 5 things to consider:
A reminder about how the best time to start designing your board game is right now:
Tips for prototyping your board game more quickly (video):
How many times should you playtest a game before pitching it?
https://pamwallsgamedesign.substack.com/p/how-many-times-should-you-playtest
Advice for playtesting your board game at a convention—a Reddit board game designers forum discussion:
How the Spiel des Jahres jury selects games:
Generating content such as effects and player powers for your game: a process for creating it, games that do and don’t need it, “free” design space, and more (video):
What do Americans think about board games? This poll digs into which games are played most often, the age groups that love games the most, and more:
https://yougov.com/en-us/articles/54943-what-americans-think-about-board-games