Expansions for successful board games: designing them, working on them for publishers, players’ views, and more:
https://faidutti.com/blog/blog/2026/09/08/les-extensionsexpansions/
Tips & Resources for Board Game Designers
Expansions for successful board games: designing them, working on them for publishers, players’ views, and more:
https://faidutti.com/blog/blog/2026/09/08/les-extensionsexpansions/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
Common pitfalls that end up costing board game designers money—and how to avoid them (video):
3 elements that make a board game’s text more easily distinguishable: typography, text size, and color contrast:
Thoughts on how board games function as an artistic medium, with their mechanisms as a form of expression:
6 types of playtesting, their pros and cons, and when to use each one (video):
Got an idea for a board game? Here’s why you need to create a minimally viable prototype right away (video):
Rolling, re-rolling, and locking: variations on the Yahtzee dice-rolling mechanic in both classic and modern games:
This panel discussion featuring game designers and developers covers the difference between design and development, how they incorporate narrative into games, and where they draw inspirations from (video):
Our 2026 reports on publishing contracts are out! Industry standards to know before signing:
💵 Part 1: advances, credit, creative control
🎲 Part 2: royalties, designer copies, promotion
🌏 Part 3: co-publishing, extra royalties, rights reversion
A strategy for building an audience for your games, beyond just asking them to sign up to your newsletter for product updates:
https://boardgamedesigncourse.com/build-an-audience-have-something-to-say/
How to grade board game publisher licensing contracts and the terms contained within them (video):
This site aggregates more than 500,000 public-domain images from museums around the world:
How some modern trick-taking games play with the genre’s mechanisms while keeping the characteristics that have made such games so long-lasting:
Two videos on some common ways designers measure success—and the shortcomings of judging yourself by them:
What to do to prepare for the final week of a crowdfunding campaign:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Lessons learned co-designing games with around 30 other designers:
https://www.wericmartin.com/co-designing-lessons-for-tabletop-games/
Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):
A short thread with one big piece of feedback for game designers making pitch videos for contests or publishers:
https://bsky.app/profile/leafydragongames.bsky.social/post/3mt4yjn2htc2x
How do you define “interesting choices” and design a game with them? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1vovj61/how_do_you_design_an_interesting_choice/