How do you know when your game design is “done”? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1v99czx/how_do_you_know_when_you_are_done/
Tips & Resources for Board Game Designers
How do you know when your game design is “done”? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1v99czx/how_do_you_know_when_you_are_done/
Tips for first-timers bringing their board game prototype to a convention for playtesting—a Reddit board game design forum discussion:
Video and board game attorney Zach Strebeck breaks down IP, copyright, trademark, and idea protection strategies for people launching crowdfunding campaigns (video):
How the board game industry has considered colors, double-coding, and accessibility over the years:
You shouldn’t listen to every playtester suggestion, but how can you know which player ideas are worth considering? Here’s a process to help (video):
Cards vs. dice: how probability, luck, and skill work differently when using dice or a deck of cards as randomizers, and the hidden game design dial in every card game (video):
10 tips for making a better print-and-play version of your board game prototype for playtesters and publishers (video):
A framework for better understanding the various elements of your game and which aspects are likely to connect with publishers and players (video):
What’s the biggest bottleneck in your board game design process? A Reddit tabletop game design forum discussion:
University research tracks the rise of solo gaming and other game design trends over the decades:
Two-player games: the challenges facing designers making games for exactly two players:
Thoughts on managed chaos and why it’s not necessarily a bad thing for a game to be “unfair”:
https://www.penny-arcade.com/comic/2026/07/13/rex-ready-player-one-part-four
Pain points in manufacturing: Designers and small publishers who have shipped a game product share their lessons on the prototype-to-production pipeline:
Why are so many board games getting sequels? Thoughts from both a publisher and player perspective:
https://stonemaiergames.com/what-do-we-really-want-from-a-sequel/
Why are board game expansions so popular? Looking to the history of expansions to understand their enduring appeal to gamers and publishers (video):
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
This new service lets people create and order custom PDF or printed versions of words-on-cards games:
Board game designers who have quit their day jobs share what allowed them to do that—a Bluesky game designer discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mqehoetjyk24
The fundamentals of game design, taught by walking through the process of creating a new tabletop game (video):
The rise of cozy games—everything you need to know about how they’ve taken over such a big part of the tabletop industry:
https://www.meeplemountain.com/articles/the-rise-rise-of-cozy-board-games/