Three publishers discuss how they find and serve customers, manage overhead, plan for growth, and more (video):
It may not be that the game is unfun—here are some common reasons a publisher might reject a game they’re pitched:
https://www.dmrcreativegroup.com/post/overused-ideas-overlooked-reasons-pitches-get-rejected
A deep dive into magnetism and the many ways magnets are used in games (audio):
https://thespiel.net/node/1415
(heard while prototyping our own magnetic game, Mini Discus!)
5 questions to ask after each playtest:
https://pamwallsgamedesign.substack.com/p/5-questions-to-ask-each-playtest
Should co-designers have similar approaches or complementary skills? A Bluesky board game designers discussion:
https://bsky.app/profile/tzartzam.bsky.social/post/3mxbhtxs6m22h
What makes for a good rulebook? Or a bad rulebook? A Bluesky board gamers discussion:
https://bsky.app/profile/cardboardherald.bsky.social/post/3mxftjlfcek2c
The goal of rulebooks and why they’re more than just technical manuals:
https://lestmyopinions.com/2026/10/05/technically-correct-is-not-the-same-as-good/
Flatout Games has shared this designer/publisher time-tracking tool for anyone who wants to keep track of time and expenses for a collaborative board game project:
Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing:
https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
What's the longest you've held onto a game idea? A Bluesky board game designers discussion:
https://bsky.app/profile/gamesbymanuel.bsky.social/post/3mvy7rxmapc2a
Advice to game designers reaching out to a historian for advice: communications, scope of work, consulting fees, and more:
https://bsky.app/profile/malcolmcraig.bsky.social/post/3mwayihvqxp23
