10 ways to use dice in your board game (other than roll and move):
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
Tips & Resources for Board Game Designers
10 ways to use dice in your board game (other than roll and move):
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
Exploring the concept of degenerate strategies and degenerate game states in tabletop games:
A multifaceted conversation about various aspects of making board games: the business side of indie publishing, different approaches to the design process, designing solo games, and more (video):
This short video runs through three things your board game probably needs—a core loop, complications, and surprises:
Tips for publishers who want to work with board game media outlets: reviews, advertisements, making contact, following up, and more:
https://giantbrain.co.uk/2026/03/28/how-to-interact-with-board-game-media/
A short thread on what board game rulebook writers can learn from how comic books are laid out:
https://bsky.app/profile/nickbentley.bsky.social/post/3mhm3zkclq22i
BagBuilder is a free, browser-based game design tool for simulating random bag draws:
How does the board game design community feel about generative AI? This survey asked for designers’ views about various potential uses:
A brief overview of 12 steps it takes for one publisher to publish a board game:
https://stonemaiergames.com/12-steps-to-publish-a-tabletop-game/
How important is theme when you’re pitching your board game to a publisher? A Reddit board game design forum discussion:
The ins and outs of playtesting: when and where to playtest, how to run a playtest, how to take feedback, and good questions to ask your testers (video):
It’s often said that the first games you design will be terrible. But what if they aren’t? Here are some ways to approach your first design (video):
Board game publishers share how often designers’ pitches lead to a prototype handoff and eventually to a contract:
https://bsky.app/profile/elizhargrave.bsky.social/post/3mhb3m3oxjs2u
This set of game icons is free to use for tabletop game projects:
https://drive.google.com/drive/folders/1lvQsO-MHLRyPBFnfYChSoASJ_y4IZTsu
6 ways to improve the legibility of text in your prototypes:
Tips for designing a board game for a 24-hour game jam from people who’ve done it:
https://pamwallsgamedesign.substack.com/p/tips-for-board-game-jams
What does it mean to “play” a “game”? Designer Leslie Scott considers various attempts to define these complex and overlapping ideas:
Player elimination can take a few forms. Here’s a look at “soft” player elimination: what it is, what it’s like for players, and how some games address it:
A pair of timely reminders about why you belong in the game design community (video):
How randomness adds value to games (video):