This panel discussion featuring game designers and developers covers the difference between design and development, how they incorporate narrative into games, and where they draw inspirations from (video):
A strategy for building an audience for your games, beyond just asking them to sign up to your newsletter for product updates:
https://boardgamedesigncourse.com/build-an-audience-have-something-to-say/
Two videos on some common ways designers measure success—and the shortcomings of judging yourself by them:
What to do to prepare for the final week of a crowdfunding campaign:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Lessons learned co-designing games with around 30 other designers:
https://www.wericmartin.com/co-designing-lessons-for-tabletop-games/
A short thread with one big piece of feedback for game designers making pitch videos for contests or publishers:
https://bsky.app/profile/leafydragongames.bsky.social/post/3mt4yjn2htc2x
How do you define “interesting choices” and design a game with them? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1vovj61/how_do_you_design_an_interesting_choice/
TTGDA has released a scoring rubric to help designers assess publishers’ licensing contracts:
https://irp.cdn-website.com/2b6905d0/files/uploaded/2026-08-11+TTGDA+Licensing+Scoring+Rubric.pdf
