Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):

https://www.youtube.com/watch?v=AAiCR1XVe68

Keeping players’ attention: how to design for pacing, meaningful choices, tension, and rewards (video):

https://www.youtube.com/watch?v=k_0QN4Wmehk

Game flow: how to ensure players feel engrossed while playing, what contributes to a good game flow, and what you can do as a designer to improve it (video):

https://www.youtube.com/watch?v=JqspauIq0ls

How to sell board games on Amazon and turn a successful crowdfunding campaign into ongoing revenue (video):

https://www.youtube.com/watch?v=rwIpGO1ZdXg

This framework for thinking about the different stages of playtesting also helps you know what kinds of questions you should be asking testers each step of the way (video):

https://www.youtube.com/watch?v=MwxxlG8VGqk

James Ernest on the stages of tabletop game design, from workshopping an idea to delivering a final prototype, and the importance of learning to throw away everything that isn't working (video):

https://www.youtube.com/watch?v=fXWlJYR2F6g

Prototyping and playtesting: building a quick, testable version of your game, gathering feedback that matters, and iterating without losing momentum (video):

https://www.youtube.com/watch?v=gOysPDPiPII

Video and board game attorney Zach Strebeck breaks down IP, copyright, trademark, and idea protection strategies for people launching crowdfunding campaigns (video):

https://www.youtube.com/watch?v=99FVDd2O3fc