A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Tips & Resources for Board Game Designers
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
5 tips for pitching your board game to publishers—and step-by-step instructions for 10 of them (video):
6 tips to help you perform better in a game design contest like the Cardboard Edison Award, and to generally make games that will be more appealing (video):
Reboxing: how one publisher thinks about the experience of putting the game back into the box when designing the product (video):
How to end the game? Comparing games with a fixed number of rounds and games with variable endgame triggers, and how they affect the play experience:
Why balance is overrated—and what board game designers should focus on instead (video):
Board game icons: some simple ways of making them clear and easy to understand, whether they refer to a static resource or a game action:
Thoughts on what games offer us—a chance to feel something that we don’t usually experience all that often:
https://stonemaiergames.com/the-essential-human-problem-solved-by-games/
Matt Leacock on how the industry has changed in the past 20 years, working with publishers, advocating for game designers, and more:
Why do some games go over well with playtesters but then fall flat with a broader audience? This thread suggests it often comes down to “situated experiences”:
https://bsky.app/profile/nickbentley.bsky.social/post/3mehkkw46zc2a
A deep dive into board game publishing contracts: what to look for, what to avoid, specific percentages, negotiating terms, and more (video):
https://www.youtube.com/watch?v=TgLJqu67dYc
see also our reports as mentioned in the show: https://cardboardedison.com/reports
Tips for how to communicate delays in delivering your crowdfunded project to backers:
https://updates.kickstarter.com/how-to-communicate-kickstarter-delays-without-losing-backer-trust/
New to board game design and not sure where to start? This Reddit board game design forum discussion goes into the processes that are most common for beginning designers:
Expectation value in board game design: how to use some simple mathematical modeling to inform balance and other design decisions:
Breaking down the biggest benefits of licensing your board game to a small publisher and licensing it to a large publisher:
How many publishers to pitch a game to at the same time? A Bluesky board game designers discussion:
https://bsky.app/profile/jeffgrisenthwaite.bsky.social/post/3mdqvhrv4hc25
What methods do you use for physical note-taking? A Bluesky board game designers discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3me4fwyhm3k2z
A grab bag of game design questions: considering component cost when designing, how to remain motivated with a game design, the pros and cons of self-publishing, and more (video):
Games vs. puzzles: considering what makes them distinct—and what they have in common:
https://www.wericmartin.com/games-puzzles-and-everything-in-between/
Two quick tips for how to make sure your board game’s box stands out on stores shelves and in online stories (video):