Matt Leacock on how the industry has changed in the past 20 years, working with publishers, advocating for game designers, and more:
Why do some games go over well with playtesters but then fall flat with a broader audience? This thread suggests it often comes down to “situated experiences”:
https://bsky.app/profile/nickbentley.bsky.social/post/3mehkkw46zc2a
A deep dive into board game publishing contracts: what to look for, what to avoid, specific percentages, negotiating terms, and more (video):
https://www.youtube.com/watch?v=TgLJqu67dYc
see also our reports as mentioned in the show: https://cardboardedison.com/reports
Tips for how to communicate delays in delivering your crowdfunded project to backers:
https://updates.kickstarter.com/how-to-communicate-kickstarter-delays-without-losing-backer-trust/
How many publishers to pitch a game to at the same time? A Bluesky board game designers discussion:
https://bsky.app/profile/jeffgrisenthwaite.bsky.social/post/3mdqvhrv4hc25
What methods do you use for physical note-taking? A Bluesky board game designers discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3me4fwyhm3k2z
Games vs. puzzles: considering what makes them distinct—and what they have in common:
https://www.wericmartin.com/games-puzzles-and-everything-in-between/
Getting a board game to your crowdfunding backers: what to do after you manufacture your game, from warehousing to freight shipping to customs to delivery and more:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
A pair of short videos with quick tips for making two essential elements for pitching a game design to publishers:
How to make a pitch video: https://www.youtube.com/watch?v=HkqgouPT9Pw
How to make a sell sheet: https://www.youtube.com/watch?v=Uan_taJqOqw
A short thread describing a method of playtesting called “split testing” that pits two game designs against each other:
https://bsky.app/profile/nickbentley.bsky.social/post/3mcigqlnhxs2f
