You shouldn’t listen to every playtester suggestion, but how can you know which player ideas are worth considering? Here’s a process to help (video):

https://www.youtube.com/watch?v=uxvKT_yTLaQ

Cards vs. dice: how probability, luck, and skill work differently when using dice or a deck of cards as randomizers, and the hidden game design dial in every card game (video):

https://www.youtube.com/watch?v=GIgkG-ucEqY

10 tips for making a better print-and-play version of your board game prototype for playtesters and publishers (video):

https://www.youtube.com/watch?v=u_Z3rGnXBQc

A framework for better understanding the various elements of your game and which aspects are likely to connect with publishers and players (video):

https://www.youtube.com/watch?v=ejkbIWErmo8

Why are board game expansions so popular? Looking to the history of expansions to understand their enduring appeal to gamers and publishers (video):

https://www.youtube.com/watch?v=v08KJGWRH0o

The fundamentals of game design, taught by walking through the process of creating a new tabletop game (video):

https://www.youtube.com/watch?v=2tXjLK6oVA0

10 board game publishers who are seeking submissions—a walkthrough of their processes and requirements (video):

https://www.youtube.com/watch?v=92eIywsY6YY