Breaking down the biggest benefits of licensing your board game to a small publisher and licensing it to a large publisher:
How many publishers to pitch a game to at the same time? A Bluesky board game designers discussion:
https://bsky.app/profile/jeffgrisenthwaite.bsky.social/post/3mdqvhrv4hc25
What methods do you use for physical note-taking? A Bluesky board game designers discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3me4fwyhm3k2z
Games vs. puzzles: considering what makes them distinct—and what they have in common:
https://www.wericmartin.com/games-puzzles-and-everything-in-between/
Getting a board game to your crowdfunding backers: what to do after you manufacture your game, from warehousing to freight shipping to customs to delivery and more:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
A pair of short videos with quick tips for making two essential elements for pitching a game design to publishers:
How to make a pitch video: https://www.youtube.com/watch?v=HkqgouPT9Pw
How to make a sell sheet: https://www.youtube.com/watch?v=Uan_taJqOqw
A short thread describing a method of playtesting called “split testing” that pits two game designs against each other:
https://bsky.app/profile/nickbentley.bsky.social/post/3mcigqlnhxs2f
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
A short thread about how players often get the rules wrong and what that means for designers:
https://bsky.app/profile/nickbentley.bsky.social/post/3mboz4k23y22o
