How to foster ideas for new board game designs with a visit to the craft store—and several tips to make the trip more productive (video):
How many pre-launch followers should you have before starting a crowdfunding campaign? A Bluesky board game designers discussion:
https://bsky.app/profile/jameswallis.bsky.social/post/3mzobw5i6l22i
If you could send one game back 100 years to dramatically accelerate board game design, what would it be? A Bluesky game designers discussion:
https://bsky.app/profile/dxdydz.northsky.social/post/3mzp7k3wo2s2d
Considering some ways the psychological phenomenon of loss aversion is relevant to game design (audio):
https://genesisoflegend.podbean.com/e/episode-393-loss-aversion-and-player-psychology/
It may not be that the game is unfun—here are some common reasons a publisher might reject a game they’re pitched:
https://www.dmrcreativegroup.com/post/overused-ideas-overlooked-reasons-pitches-get-rejected
