Why the pitch for your board game is so important, and some tips for making sure you’re on the right track:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
Tips & Resources for Board Game Designers
Why the pitch for your board game is so important, and some tips for making sure you’re on the right track:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
A discussion about the relationship between board game publishers and friendly local game stores (video):
Some concepts from color theory that are useful for board game designers: complementary colors, the color wheel, and halation:
All downtime isn’t equal: considering the differences between dead time, plan time, and rest time:
Tips for organizing your game’s files before submitting them to the manufacturer:
https://www.bodagames.com/2026/09/15/how-to-submit-artwork-files-for-board-game-manufacturing/
Expansions for successful board games: designing them, working on them for publishers, players’ views, and more:
https://faidutti.com/blog/blog/2026/09/08/les-extensionsexpansions/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
Common pitfalls that end up costing board game designers money—and how to avoid them (video):
3 elements that make a board game’s text more easily distinguishable: typography, text size, and color contrast:
Thoughts on how board games function as an artistic medium, with their mechanisms as a form of expression:
6 types of playtesting, their pros and cons, and when to use each one (video):
Got an idea for a board game? Here’s why you need to create a minimally viable prototype right away (video):
Rolling, re-rolling, and locking: variations on the Yahtzee dice-rolling mechanic in both classic and modern games:
This panel discussion featuring game designers and developers covers the difference between design and development, how they incorporate narrative into games, and where they draw inspirations from (video):
Our 2026 reports on publishing contracts are out! Industry standards to know before signing:
💵 Part 1: advances, credit, creative control
🎲 Part 2: royalties, designer copies, promotion
🌏 Part 3: co-publishing, extra royalties, rights reversion
A strategy for building an audience for your games, beyond just asking them to sign up to your newsletter for product updates:
https://boardgamedesigncourse.com/build-an-audience-have-something-to-say/
How to grade board game publisher licensing contracts and the terms contained within them (video):
This site aggregates more than 500,000 public-domain images from museums around the world:
How some modern trick-taking games play with the genre’s mechanisms while keeping the characteristics that have made such games so long-lasting:
Two videos on some common ways designers measure success—and the shortcomings of judging yourself by them: