All downtime isn’t equal: considering the differences between dead time, plan time, and rest time:
Tips for organizing your game’s files before submitting them to the manufacturer:
https://www.bodagames.com/2026/09/15/how-to-submit-artwork-files-for-board-game-manufacturing/
Expansions for successful board games: designing them, working on them for publishers, players’ views, and more:
https://faidutti.com/blog/blog/2026/09/08/les-extensionsexpansions/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
A strategy for building an audience for your games, beyond just asking them to sign up to your newsletter for product updates:
https://boardgamedesigncourse.com/build-an-audience-have-something-to-say/
Two videos on some common ways designers measure success—and the shortcomings of judging yourself by them:
What to do to prepare for the final week of a crowdfunding campaign:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Lessons learned co-designing games with around 30 other designers:
https://www.wericmartin.com/co-designing-lessons-for-tabletop-games/
