Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication
Tips & Resources for Board Game Designers
Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication
Sources of public-domain art for tabletop games—and some tips for using them:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
https://www.skeletoncodemachine.com/p/more-public-domain-art-resources
When the rights to a game revert back to the designer, can they continue to use changes that were made by the publisher during development?
https://boardgamegeek.com/blogpost/160545/development-integrates-into-design
3 simple ways to have your project rank higher on Kickstarter:
https://www.fulfillrite.com/blog/3-simple-ways-to-rank-higher-on-kickstarter/
How a thematic win condition not only drives play, but allows for better immersion (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-10
This new online tool lets you easily create printable sheets of cards from basic templates:
Ending the game: how different game-end triggers can make for different player experiences (audio):
https://cardboardphilosophypod.podbean.com/e/episode-028-ending-the-game/
A detailed checklist for publishing a board game:
Drafting games: variations on the mechanism, the decisions it creates, and how designers can play around with it (audio):
part 1: https://decisionspace.podbean.com/e/drafting-pt-1-what-we-talk-about/
part 2: https://decisionspace.podbean.com/e/drafting-decisions-pt-2-what-we-talk-about/
World-wide shipping for board games: parcel fulfillment methods, options, and best practices for 2024:
https://stonemaiergames.com/the-current-state-of-worldwide-fulfillment-2024/
The 5 biggest lessons learned from 20 years of game design: playtesting, deciding what to keep, working within constraints, and more (video):
How to design a dice-driven strategy board game (video):
Translating game text to language-neutral diagrams—a step-by-step process:
https://danielsolisblog.blogspot.com/2024/03/translating-game-text-to-language.html
“Fun” can mean different things to different people. Here’s a quick overview of some kinds of fun and what makes fun happen in games (video):
How to submit your board game to BoardGameGeek (video):
You can adapt and use this free online form to collect feedback from playtesters:
form: https://docs.google.com/forms/d/1djp-n0RfIyTY-q4MbbFjX6Wi27zq9Tn6mVzZd-yGf-c/copy
details: https://boardgamegeek.com/thread/3274021/free-playtester-survey-handout-for-your-game
Common problems in board game design: alpha players, turn order advantage, player elimination, collusion, and more:
A quick guide to effective playtesting: setting objectives, balancing feedback, encouraging constructive criticism, and more:
https://boardgamegeek.com/thread/3267299/quick-guide-effective-playtesting
File prep: how to properly prepare your board game’s files to be sent to the manufacturer for printing (video):
Things to look for in a quality rulebook, and things that make one poorly written—a Bluesky board game community discussion:
https://bsky.app/profile/sarahsharp.bsky.social/post/3ko3hgfxmd524