Should co-designers have similar approaches or complementary skills? A Bluesky board game designers discussion:
https://bsky.app/profile/tzartzam.bsky.social/post/3mxbhtxs6m22h
Tips & Resources for Board Game Designers
Should co-designers have similar approaches or complementary skills? A Bluesky board game designers discussion:
https://bsky.app/profile/tzartzam.bsky.social/post/3mxbhtxs6m22h
Making board games not for publishers or crowdfunding, but just for the fun of it (video):
What makes for a good rulebook? Or a bad rulebook? A Bluesky board gamers discussion:
https://bsky.app/profile/cardboardherald.bsky.social/post/3mxftjlfcek2c
Basics of probability theory for game designers: dice, betting, balance, and more (video):
The pros and cons of neoprene playmats from a usability and sustainability perspective:
The goal of rulebooks and why they’re more than just technical manuals:
https://lestmyopinions.com/2026/10/05/technically-correct-is-not-the-same-as-good/
Shooting down common myths among new board game designers about having your idea stolen—and the realistic things you can do to protect your ideas (video):
A short video about what the play time listed on a board game box means and how publishers arrive at that number:
What’s your go-to setup for printing prototype cards? Reddit board game designers share their printing and paper choices:
How to make a pitch video for your board game: writing, recording, editing, and uploading (video):
Five designers’ approaches to making historical board games and deciding which parts of reality to include or leave out:
Flatout Games has shared this designer/publisher time-tracking tool for anyone who wants to keep track of time and expenses for a collaborative board game project:
Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing:
https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
What's the longest you've held onto a game idea? A Bluesky board game designers discussion:
https://bsky.app/profile/gamesbymanuel.bsky.social/post/3mvy7rxmapc2a
Advice to game designers reaching out to a historian for advice: communications, scope of work, consulting fees, and more:
https://bsky.app/profile/malcolmcraig.bsky.social/post/3mwayihvqxp23
This framework aims to help designers get through creative roadblocks by evaluating their board game’s strengths, weaknesses, opportunities, reactions, and data (video):
Spending big bucks on pre-launch ads: worth the squeeze?
https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/
Why the pitch for your board game is so important, and some tips for making sure you’re on the right track:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
A discussion about the relationship between board game publishers and friendly local game stores (video):
Some concepts from color theory that are useful for board game designers: complementary colors, the color wheel, and halation: