What do Americans think about board games? This poll digs into which games are played most often, the age groups that love games the most, and more:
https://yougov.com/en-us/articles/54943-what-americans-think-about-board-games
Tips & Resources for Board Game Designers
What do Americans think about board games? This poll digs into which games are played most often, the age groups that love games the most, and more:
https://yougov.com/en-us/articles/54943-what-americans-think-about-board-games
A process for figuring out what it is about your game that’s going to hook publishers and players (video):
Are there too many board games? This piece tackles the question from various perspectives, including designers, game quality, gamers, and more (scroll for English):
https://faidutti.com/blog/blog/2026/06/12/trop-de-jeux-too-many-games/
The Spiel des Jahres is the best-known award in the board game industry, but its goals aren’t exactly what many people think they are:
Here’s a database of free game art that people have posted to Itch.io:
https://jeremiahb.raindrop.page/database-of-free-art-69909172
Game designer Cole Wehrle on player agency, emergent storytelling, and what it's like to make and play long, heavy games (video):
Turning a bad sell sheet into a good one (video):
Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/
10 product design mistakes that cause the most replacement parts requests:
What is a eurogame? (video)
How board game distribution actually works for indie publishers: retailers, distributors, and consolidators:
https://catacombian.com/blog/how-board-game-distribution-actually-works
Recommendations for 10 games to play if you want to get into designing board games (video):
Countering arguments against self-publishing by noting the overlap between game design and core publisher responsibilities (video):
Considering the many ways in which uncertainty shows up throughout the entire experience of playing a board game:
Getting your indie board game noticed online—a Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1tji0bw/good_design_speaks_for_itself/
An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):
Advice for your first time pitching to a publisher—a Reddit board game design forum discussion:
Mark Rosewater, head designer for Magic: The Gathering, shares lessons about creativity, audience connection, and why great design starts with how you want players to feel:
audio: https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion
Call it thematic integration or resonance or ludonarrative assonance: here’s a deep discussion about making your game's mechanics match the theme, and vice-versa (video):
A short note about why it’s important for board game designers to playtest other designers’ games more than their own: