Game flow: how to ensure players feel engrossed while playing, what contributes to a good game flow, and what you can do as a designer to improve it (video):
How do you know when your game design is “done”? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1v99czx/how_do_you_know_when_you_are_done/
Thoughts on managed chaos and why it’s not necessarily a bad thing for a game to be “unfair”:
https://www.penny-arcade.com/comic/2026/07/13/rex-ready-player-one-part-four
