Tips for designing a board game for a 24-hour game jam from people who’ve done it:
https://pamwallsgamedesign.substack.com/p/tips-for-board-game-jams
Tips & Resources for Board Game Designers
Tips for designing a board game for a 24-hour game jam from people who’ve done it:
https://pamwallsgamedesign.substack.com/p/tips-for-board-game-jams
What does it mean to “play” a “game”? Designer Leslie Scott considers various attempts to define these complex and overlapping ideas:
Player elimination can take a few forms. Here’s a look at “soft” player elimination: what it is, what it’s like for players, and how some games address it:
A pair of timely reminders about why you belong in the game design community (video):
How randomness adds value to games (video):
Making board games about the worst parts of human history—how should game designers tackle difficult historical subjects?
How designing mass-market games is different from designing hobby games (video):
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
5 tips for pitching your board game to publishers—and step-by-step instructions for 10 of them (video):
6 tips to help you perform better in a game design contest like the Cardboard Edison Award, and to generally make games that will be more appealing (video):
Reboxing: how one publisher thinks about the experience of putting the game back into the box when designing the product (video):
How to end the game? Comparing games with a fixed number of rounds and games with variable endgame triggers, and how they affect the play experience:
Why balance is overrated—and what board game designers should focus on instead (video):
Board game icons: some simple ways of making them clear and easy to understand, whether they refer to a static resource or a game action:
Thoughts on what games offer us—a chance to feel something that we don’t usually experience all that often:
https://stonemaiergames.com/the-essential-human-problem-solved-by-games/
Matt Leacock on how the industry has changed in the past 20 years, working with publishers, advocating for game designers, and more:
Why do some games go over well with playtesters but then fall flat with a broader audience? This thread suggests it often comes down to “situated experiences”:
https://bsky.app/profile/nickbentley.bsky.social/post/3mehkkw46zc2a
A deep dive into board game publishing contracts: what to look for, what to avoid, specific percentages, negotiating terms, and more (video):
https://www.youtube.com/watch?v=TgLJqu67dYc
see also our reports as mentioned in the show: https://cardboardedison.com/reports
Tips for how to communicate delays in delivering your crowdfunded project to backers:
https://updates.kickstarter.com/how-to-communicate-kickstarter-delays-without-losing-backer-trust/
New to board game design and not sure where to start? This Reddit board game design forum discussion goes into the processes that are most common for beginning designers: