Game designer Cole Wehrle on player agency, emergent storytelling, and what it's like to make and play long, heavy games (video):
Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/
How board game distribution actually works for indie publishers: retailers, distributors, and consolidators:
https://catacombian.com/blog/how-board-game-distribution-actually-works
Getting your indie board game noticed online—a Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1tji0bw/good_design_speaks_for_itself/
Mark Rosewater, head designer for Magic: The Gathering, shares lessons about creativity, audience connection, and why great design starts with how you want players to feel:
audio: https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion
A short thread about what to do when players keep forgetting a rule:
https://bsky.app/profile/nickbentley.bsky.social/post/3ml4gke3wis2z
What board game designers, publishers, and manufacturers can do to reduce the environmental impact of their games (video):
https://gdcvault.com/play/1035803/Creating-a-Culture-of-Sustainability
Thoughts on balance: Bluesky board game designers discuss their biggest lessons about balance in game design:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mkdhneoxxc2d
