When it comes to picking a publisher you’d like to make your game, here are some things to consider and some things that might not matter as much as you’d think (video):
Lessons learned from having a publisher unexpectedly cancel plans to print your game:
https://us21.campaign-archive.com/?u=1809423a36fa0a75338b77ddd&id=93f4a68fd9
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
A step-by-step walkthrough of how to make a sell sheet to help you pitch your board game to publishers (video):
The benefits of always being ready to pitch your game—and how to recognize the times when you shouldn’t be pitching:
https://www.thedarkimp.com/blog/2025/02/20/always-be-pitching-but-not-always/
A small indie board game publisher lays out what it takes to publish a game, using crowdfunding platforms, how designers can do a better job of pitching to publishers, and more:
https://www.whatifgames.co.uk/a-deep-dive-into-board-game-publishing-with-radical-8-games/
A wide-ranging discussion about the process of coming up with new game ideas, how long to stick with them, keeping track of them, and pitching them to publishers (audio):
https://thegamedesignroundtable.com/episode/btc-daryl-andrews-on-generating-ideas/
Which is harder: self-publishing or pitching to publishers? A Bluesky board game designers discussion:
https://bsky.app/profile/ziongg.bsky.social/post/3leuylez3bs2x
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
evaluating playtesters’ feedback
improving your rulebook
making your prototype more usable with graphic design
setting design goals for yourself
and lots more!
https://drive.google.com/file/d/1EPqJLYnwt0LXDEmZaZ8ebbA6M2MS_quN/view