An in-depth discussion about “mean” games: Can games be mean, or just let players be mean? And is there a difference from a design perspective? (video)
Want to design a family game? Here are some mistakes to avoid:
https://www.thedarkimp.com/blog/2025/03/10/mistakes-to-avoid-when-designing-family-games/
A short thread on when failure can be fun for players:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3ljd5ipohz22v
What makes a game “cozy”? A Bluesky board game designers discussion:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ligalnsa6k2z
What does “fun” mean? Here’s a list of 20 types of fun:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3likfdx4uos2q
How various modern board games approach handicap systems that allow players of different skill levels to compete—a Bluesky board game designers discussion:
https://bsky.app/profile/gengelstein.bsky.social/post/3lgwlcoulc22j
How to prevent players from ending up with the same few scores, with a little help from quantum physics:
part 1: https://www.instagram.com/p/DEryopmqaq5/?img_index=1
part 2: https://www.instagram.com/p/DE-g9fgM6LS/?img_index=1
Digging into a fundamental question about games: What are rules? And what kinds of rules come into play with board games? (audio):
https://decisionspace.podbean.com/e/the-5-types-of-rules-what-we-talk-about/
Player failure: considering what kind of penalties make sense with the game’s theme (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-14
Board game designers share their game design theories in less than 300 characters:
https://bsky.app/profile/ross-esmond.bsky.social/post/3lbhlcbjdsk2m
What attributes make for an outstanding co-op board game? A Bluesky board game designers discussion:
https://bsky.app/profile/jeffgrisenthwaite.bsky.social/post/3lba375gkcs2q