A short thread about player aids and why it’s helpful to think about them even early on in your board game design process:
https://bsky.app/profile/drayerink.bsky.social/post/3lk6vqg3sek2g
A short thread about player aids and why it’s helpful to think about them even early on in your board game design process:
https://bsky.app/profile/drayerink.bsky.social/post/3lk6vqg3sek2g
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
evaluating playtesters’ feedback
improving your rulebook
making your prototype more usable with graphic design
setting design goals for yourself
and lots more!
https://drive.google.com/file/d/1EPqJLYnwt0LXDEmZaZ8ebbA6M2MS_quN/view
Recommended printers for board game prototyping—a Bluesky game designers discussion:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3la5ehbo54z24
Lots of tips for better board game prototyping: material hacks, software, workflows, and more:
https://www.whatifgames.co.uk/boost-your-board-game-prototyping-with-these-expert-tips/
Two reasons why board game designers shouldn’t pay for art for their prototype:
https://boardgamegeek.com/blogpost/162554/why-not-pay-for-art-in-a-prototype
Sources of public-domain art for tabletop games—and some tips for using them:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
https://www.skeletoncodemachine.com/p/more-public-domain-art-resources
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Prototyping methods that allow for rapid iteration—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3245733/whats-best-way-iterate-prototypes