June 28, 2015 June 28, 2015/ Cardboard Edison “When you’re really happy with your game, and it’s elegant, and your playtesters love it, it still might be far from finished. Keep playing and playing and playing with everyone you can, because, in the end, you might find something lurking that will increase the development time hugely, but also make the game shimmer.” — Andrew Federspiel (@KnapsackGames)