Choosing the right pledge levels for your Kickstarter campaign:
http://indieconquest.com/2015/07/04/ksc5-choosing-the-right-pledge-levels-for-your-campaign
Tips & Resources for Board Game Designers
Choosing the right pledge levels for your Kickstarter campaign:
http://indieconquest.com/2015/07/04/ksc5-choosing-the-right-pledge-levels-for-your-campaign
Board Game Design Forum’s July 2015 Game Design Showdown
Pitch a game that can be played while standing
Deadline: July 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-july-2015-standing-room-only
Rules about rules: fiddliness, redundancy, FAQs and hierarchy:
Tips for beating designer’s block:
On Board Games (@OnBoardGames) discusses emergent gameplay:
Why theme matters:
10 tips for negotiating a publishing contract:
http://meeplemechanic.com/specials/dave-chalkers-top-10-tips-when-negotiating-contracts/
“Don’t design for two or three paths to victory until you’ve completely thought through the first path to victory.”
This month, our roundup of great board game design links features inspirational quotes, publishing tips from people in the know, some exceptional podcasts, a couple of appearances by your favorite tips curators and more.
featured:
theory:
playtesting:
licensing:
publishing:
process:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price
The requirement for the July 2015 24-Hour Contest is “obscure”:
https://boardgamegeek.com/thread/1394392/24-hour-contest-july-2015
Tips for making players think and speak in theme:
http://boardgamegeek.com/blogpost/43532/make-players-think-and-talk-theme
Tips for soliciting reviews:
http://meeplemechanic.com/specials/8-review-solicitation-tips-from-bowers-game-corner/
Recommendations for well-done rulebooks:
http://boardgamegeek.com/thread/1393693/what-are-best-designed-rule-books-both-writing-and
“Don’t get hung up on minutia. Finish your prototype, and play it with others. Don’t be afraid to finish — the worst thing that can happen is that your idea needs to be reworked. It’s totally worth it.”
“When you’re really happy with your game, and it’s elegant, and your playtesters love it, it still might be far from finished. Keep playing and playing and playing with everyone you can, because, in the end, you might find something lurking that will increase the development time hugely, but also make the game shimmer.”
Ways to resolve ties in simultaneous-action-selection games:
https://boardgamegeek.com/thread/1392343/resolving-ties-simultaneous-action-selection-games
Four strategies for featuring reviews on Kickstarter:
http://stonemaiergames.com/4-different-strategies-for-featuring-reviews-on-kickstarter/
David Sanhueza of Game-O-Gami (@gameogami) joins the Startup Gamers podcast (@StartupGamers) to discuss Kickstarter, playtesting, prototyping and more:
Board Games Insider (@bgipodcast) discusses the development process when working with a publisher:
http://boardgamesinsider.com/2015/06/episode-9-kickstarter-litigation-developing-games-and/
TGC: 042 Carboard Edison- Tabletop Info Aggregators Share Their Favorite Resources
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If you are just starting out as a boardgame designer, one of the more frustrating things is trying to figure out how to sort through all the resources out there to get started.Today we have boardgame Uber-info- Aggregators Christopher and Suzanne Zinsli – from Cardboard Edison to help us find the best resources for our tabletop creations.
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