You created a series of new Coin Age maps for the Kickstarter campaign. Each one plays differently despite their small size. What did you learn about making maps for games, especially when working within tight constraints?
Having multiple maps wasn’t my intention at the beginning of the process, but I had playtested several arrangements to land on my favorite. When it became evident that backers really wanted a variety of maps, I was able to bring back some of those runner-ups. All the maps we included in the final version follow a few general ground rules, such as keeping the number of overall spaces the same. During playtesting, I realized that fighting for majority is fun, and tying for it generally isn’t. Because of that, I made sure that each map only has a few regions with even numbers of spaces: players can’t tie for control in a region with an odd number of spaces!
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SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price