If your sell-sheet is your resume, your rulebook is your interview! Do everything you can to have a clear rulebook.
— Isaac Shalev (@KindFortress)
Don’t be afraid of failure, instead run at it and find what you can learn from failure.
— Daryl Andrews
As a freelance designer, you need to go with the flow. Keep the publisher’s schedule, no matter how hectic it can be. Make yourself easy to work with, help them where you can, and you’ll hopefully have a chance to work together as planned. There are so many things that delay a game, and the designer should never be one of them.
— Scott Almes (@Scott_Almes)
You may have some clever mechanic or cool theme in your game, but you need to find what part is the fun part as quickly as you can. If you are going to design games that are fun, you probably have to understand fun more than you do right now. Become a student of fun.
— Randy Hoyt (@randyhoyt)