Don’t pin all your hopes on just one game idea. If you’re creative enough to come up with one game idea, you’re creative enough to come up with a half dozen game ideas.
— Keith Meyers
As an amateur game designer, you can focus on one path, e.g. always starting with the theme, and you’ll get some good designs. As a professional game designer, innovation starts with finding new entry points into each design: theme, character, technology…
— Reiner Knizia (@ReinerKnizia)
I have never designed a perfect game, and likely never will. The one thing I’ve learned from this is that it is okay to change an existing game’s design. Software publishers redesign their products constantly, why don’t game designers do it more often?
— Chevee Dodd (@CheveeDodd)
Be as audacious as possible. Better to fail than to suck.
— Max Temkin, a creator of Cards Against Humanity
If you feel a similar burning desire to create, don’t get discouraged with rejection. Be relentless—just keep working at it. Inspiration and success come to those who refuse to quit.
— ~ Philip duBarry (via whyidesigngames)
Much like buying a car, in design you get what you pay for. Spend time to experiment, think deeply, and test all variations.
— Grant Rodiek (@HyperboleGames)
I’ve always believed the best game designers were great observers – people who really looked at the world around them and asked, “what if…”.
— Keith Meyers
I think the methods and tricks for designing a card or board game are very similar to those used by novel writers, the main difference being that we game designers skip the hardest part, the actual writing.
— Bruno Faidutti
The more I look at game design deeply, the more I realize math class actually had some value.
— The Author M (@TheAuthorM)