When should you submit your game to BoardGameGeek? Check their Guide to Submissions:
http://www.boardgamegeek.com/wiki/page/BGG_Guide_to_Game_Submissions
And this additional explanation:
Tips & Resources for Board Game Designers
When should you submit your game to BoardGameGeek? Check their Guide to Submissions:
http://www.boardgamegeek.com/wiki/page/BGG_Guide_to_Game_Submissions
And this additional explanation:
“Don’t pin all your hopes on just one game idea. If you’re creative enough to come up with one game idea, you’re creative enough to come up with a half dozen game ideas.”
“As an amateur game designer, you can focus on one path, e.g. always starting with the theme, and you’ll get some good designs. As a professional game designer, innovation starts with finding new entry points into each design: theme, character, technology…”
“I have never designed a perfect game, and likely never will. The one thing I’ve learned from this is that it is okay to change an existing game’s design. Software publishers redesign their products constantly, why don’t game designers do it more often?”
“Be as audacious as possible. Better to fail than to suck.”
Licensing your board game: What is an appropriate royalty percentage?
A BoardGameGeek forum:
http://boardgamegeek.com/thread/802541/what-is-an-appropriate-royalty-percentage
Phases in games, by Lewis Pulsipher (@lewpuls)
http://pulsiphergamedesign.blogspot.com/2012/05/phases-in-games.html
“If you feel a similar burning desire to create, don’t get discouraged with rejection. Be relentless—just keep working at it. Inspiration and success come to those who refuse to quit.”
The Bamboozle Brothers (@bamboozlebros) have kept a journal of their journey as board game designers for several years at Inspiration to Publication. They discuss many of the most important steps along the way in a series of posts catalogued here:
http://inspirationtopublication.wordpress.com/the-steps-for-board-games
Using positive and negative feedback loops in board game designs, by Jesse Catron (@ktronod)
http://hyperbolegames.com/2012/05/11/game-design-gone-loopy/
Tips for young board game inventors on creating and pitching a game:
http://www.thegameaisle.com/young-inventor-challeng-advice-mike-hirtle/
“Much like buying a car, in design you get what you pay for. Spend time to experiment, think deeply, and test all variations.”
How should a game begin?
Thoughts on game arc and starting conditions:
http://paintedwoodencubes.com/2012/05/09/begin-the-begin-how-should-a-game-start/
“I’ve always believed the best game designers were great observers – people who really looked at the world around them and asked, “what if…”.”
“I think the methods and tricks for designing a card or board game are very similar to those used by novel writers, the main difference being that we game designers skip the hardest part, the actual writing.”
2012 Solitaire Print and Play Contest
Deadline: 7/31/12
Prize: BGG geekgold
http://boardgamegeek.com/thread/798184/2012-solitaire-print-and-play-contest
“The more I look at game design deeply, the more I realize math class actually had some value.”
No-fuss card game layout, using InDesign
Video tutorials gathered by Daniel Solis (@DanielSolis)
http://danielsolisblog.blogspot.com/2012/05/variable-data-in-card-game-design.html
Stack Exchange has a solid Q&A forum for board games:
http://boardgames.stackexchange.com/
Use the tag “game-design”:
http://boardgames.stackexchange.com/questions/tagged/game-design