“Pursue that misguided attempt at creating a cool apocalyptic, dinosaur-themed, super-hero disaster of a game! Roll dice and move on a map. Stay up late and drink Monster energy drinks and ruminate on how cool your game is looking in Photoshop. You’ll need the experience, so that you’re ready when that good game idea comes along later.”
Ten Exciting Designers Doing Exciting Things
http://boardgamegeek.com/blogpost/10013/ten-exciting-designers-doing-exciting-things-on-i
General conclusions about risk-taking in multiplayer games, drawn from strategic analysis of a simplistic case:
http://www.benefactum.ca/?p=241
From Alex M Weldon (@benefactumgames)
How to turn a prototype into something a publisher would want to produce:
http://www.twitlonger.com/show/h77k26
By Seth Jaffee (@sedjtroll)
Calibration: Trial & Error or Dark Alchemy?
A BoardGameGeek designers forum discussion about tweaking the math:
http://boardgamegeek.com/thread/796433/calibration-trial-error-or-dark-alchemy
The Ludology podcast tackles questions from listeners in the latest episode. Topics covered include:
–Patents and intellectual property rights for games
–Rules terminology and clarity in design
–When table politics can have a place in a design
–“Constructive vs. destructive games” as an alternative to the Euro vs. Ameritrash debate
http://ludology.libsyn.com/ludology-episode-30-listener-spectacular
“Game design is as frustrating and difficult as it is enjoyable and rewarding. I do it because I have to. It is my outlet.”
“The best way to be able to get into a career in the gaming world is to get started. Blog, podcast, create print and play copies, design, market, whatever.
By this, I mean getting out there and doing something in the community. Be the go to guy. If you have an audience you have power.
”
How to create better board games for mobile devices:
http://hyperbolegames.com/2012/04/27/developing-better-digital-board-games/
By Grant Rodiek (@HerrohGrant/@HyperboleGames)
