Tips for setting up a playtest night where designers may come with games of different lengths—a Twitter board game designers discussion:
https://twitter.com/PhilSchwarzmann/status/1619083003027951616
Tips & Resources for Board Game Designers
Tips for setting up a playtest night where designers may come with games of different lengths—a Twitter board game designers discussion:
https://twitter.com/PhilSchwarzmann/status/1619083003027951616
English auctions: why more board games don’t use them, what they feel like during play, issues that can come with them, and more (video):
Quick tips for using various social-media outlets to market your board game:
https://www.blondeunicornmarketing.com/post/how-to-utilize-social-media-video-tips
One way of coming up with new game mechanics: starting with the mechanic’s name:
https://www.thedarkimp.com/blog/2023/01/25/game-design-inspiration-mechanic-creation/
Designing a board game with rounds? Here are a bunch of tools you can use to create interesting decisions and experiences for players (video):
One way of getting players invested in your game's theme: aligning their character's motivation with gameplay actions:
https://shippboardgames.blogspot.com/2023/01/player-investment-through-thematic.html
Cardboard Edison’s annual Best Practices book filled with original articles and interviews about board game design that you won’t find anywhere else is out now:
https://drive.google.com/file/d/1oHHAAgAcRS9gH4YUMQ5kL310lv0NrOwQ/view
See also: https://cardboardedison.com/award
Where to find playtesters to try out your board game design:
https://boardgamedesigncourse.com/where-art-thou-playtesters/
Good habits for board game designers: tips for setting yourself up with the right systems and environment to work on your games (video):
Fulfillment of your crowdfunded board game: almost everything you need to know:
https://boardgamegeek.com/thread/3011413/order-fulfillment-almost-everything-you-ever-wante
Intrinsic motivations in tabletop games: things that players might find personally rewarding or compelling outside of what the game tells them is important (video):
What to expect from entering the Cardboard Edison Award or another board game design contest (audio):
https://buildingthegamepodcast.com/episode-554-the-opposite-of-the-steel-tesla-prize/
A broad overview of how to make a board game, from idea to prototyping and playtesting, to getting it published (video):
Fan-made games: common intellectual-property questions that come up when you want to make a game using someone else’s IP (video):
Dutch auction games: how the mechanic works and comparing different games that use it (video):
People who have successfully designed or published a game discuss what they thought the hardest part of the process was:
https://www.reddit.com/r/BoardgameDesign/comments/108a6r8/people_who_have_successfully/
How to start learning about a new topic for a game design? A Twitter board game designers discussion:
For publishers, creating games from licensed intellectual properties comes with different strategic considerations than making games with original IPs:
https://twitter.com/KevinWilson42/status/1612951844321468417
A scale for measuring how deeply players connect with the motivations of their avatar in the game:
https://shippboardgames.blogspot.com/2023/01/motivational-exchange-in-player.html
Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/