Player types: exploring different theories of player styles and how you can design with them in mind (video):
A big list of terms related to playing cards and traditional card games:
https://shuffledink.com/terms-you-should-know-about-playing-cards-and-traditional-card-games/
How to choose the right board game manufacturer—where to find information on them and important criteria to consider:
https://www.fulfillrite.com/blog/how-to-choose-the-right-board-game-manufacturer/
How much should you budget for art in your board game?
https://danielsolisblog.blogspot.com/2022/12/estimates-for-art-costs-20222023.html
Sending out a board game through a fulfillment center? Here’s how to make things run as smoothly as possible:
https://boardgamedesigncourse.com/how-to-get-started-with-a-fulfillment-center/
Elegance is often held up as paramount in game design, but here are some thoughts on when it’s not the most important consideration:
https://shippboardgames.blogspot.com/2022/12/elegance-vs-obscurity.html
Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
How to ship your first board game Kickstarter, either by fulfilling it on your own or by using a fulfillment company:
https://unicoolgames.com/how-to-ship-your-first-board-game-kickstarter/
A big wishlist of prototyping components and tools for board game designers:
https://www.amazon.com/hz/wishlist/ls/264RZSPLJGNXS?ref_=wl_share
Making players feel smart by using combos and chaining:
https://boardgamedesigncourse.com/making-your-players-feel-smart-by-using-combos-and-chaining/