How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:
https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html
Tips & Resources for Board Game Designers
How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:
https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html
This website turns your quick digital sketches into AI-generated images:
Designing an asymmetric game? Here are five challenges you’ll have to consider:
https://thethoughtfulgamer.com/2022/07/09/thoughts-on-asymmetry-part-2-design-challenges/
Some ways that a game’s design and production decisions can encourage or discourage analysis paralysis in players:
https://boardgamegeek.com/blogpost/133909/five-reasons-people-play-slow
Player turn order advantage: when and why it can show up, how to identify it as a problem, and various possible solutions to consider:
https://boardgamegeek.com/blogpost/133906/turn-order-advantage
Printable playtester feedback survey sheet:
How much playtesting should a board game designer reasonably be expected to do for a design? (video)
Two kinds of randomness and when it may be better to use one or the other in a game design:
https://boardgamedesigncourse.com/the-2-types-of-randomness/
How to go about integrating your game’s theme and mechanics? Here are some ways of thinking about a thematic setting and how it could relate to game mechanics:
https://shippboardgames.blogspot.com/2022/07/ways-to-express-setting.html
Game designer Daryl Andrews on attending conventions, pitching to publishers, taking feedback from playtesters, and more (video):
An attempt at categorizing the different kinds of asymmetry in board games:
https://thethoughtfulgamer.com/2022/07/01/thoughts-on-asymmetry-part-1-classification/
Sell sheets for board game designs: what they are, when you’ll need one, and what should be on them (video):
When should you pause working on a board game design and put it on the shelf?
https://boardgamedesigncourse.com/when-should-i-shelf-my-game/
Ways in which a game’s thematic setting can be expressed more deeply through its mechanics:
https://shippboardgames.blogspot.com/2022/06/on-setting.html
Building onto a board game brand: What works when creating an expansion or sequel?
https://boardgamegeek.com/blogpost/133388/variations-theme-what-works-and-what-doesnt
Fulfilling a board game project yourself vs. hiring a fulfillment company to do it for you:
https://bagamesco.com/fulfillment-real-life-engine-building-game/
Three types of games that tend to not do well on crowdfunding sites:
https://boardgamedesigncourse.com/3-reasons-why-your-game-may-not-be-a-good-fit-for-kickstarter/
Making the case for a strong focus on the player’s experience when designing, marketing, and discussing board games:
Steps for balancing a board game:
https://www.getrevue.co/profile/gengelstein/issues/gametek-17-mathematical-balancing-1201986
Stock-holding games: what they are, common features of them, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-8---Take-Stock-e1k2lic