How to use restrictions in your game the right way: when tighter or looser restrictions are more appropriate:
https://boardgamedesigncourse.com/applying-restrictions-in-your-game-the-right-way/
Tips & Resources for Board Game Designers
How to use restrictions in your game the right way: when tighter or looser restrictions are more appropriate:
https://boardgamedesigncourse.com/applying-restrictions-in-your-game-the-right-way/
An independent board game designer and publisher’s top tips for designers learning about the process of making games (audio):
https://boardgamedesignlab.com/our-best-game-design-advice-with-peter-c-hayward/
Variable turn order mechanisms—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2882939/variable-turn-order-mechanisms
Why your game would benefit from a strong “central thematic metaphor”:
https://shippboardgames.blogspot.com/2022/06/central-thematic-metaphors.html
Ways of surprising players in a game, and when you might want to:
When can board games make performing calculations part of the fun of playing?
https://thethoughtfulgamer.com/2022/06/10/when-why-is-calculation-fun/
Pointers for writing rulebooks for the purposes of playtesting, contests, and publisher evaluation:
https://shippboardgames.blogspot.com/2022/06/on-rulebooks.html
Tips and considerations for designing games based on real-world systems (audio):
https://boardgamedesignlab.com/designing-games-based-on-real-life-systems-with-ben-rosset/
Games that use 6-sided dice, and tips for making prototype designs that use them (video):
Tips for making board game prototypes faster and cheaper (video):
Basics of game balance: types of balance and considerations for designers:
https://www.getrevue.co/profile/gengelstein/issues/gametek-16-balancing-act-1126778
10 ways of using dice in your board game aside from roll-and-move:
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
How board game designers use 3D printers for prototyping—a Twitter designers discussion:
https://twitter.com/tonymakesgames/status/1530378700767870976
Some bad habits that board game designers should be careful not to fall into:
https://shippboardgames.blogspot.com/2022/05/self-centered-design.html
Mistakes that may sink your crowdfunding project:
https://stonemaiergames.com/top-5-mistakes-that-may-sink-your-crowdfunding-project/
Elizabeth Hargrave on game design lessons she’s learned, including on getting inspiration, failing faster earlier, prototyping cards, finding bits, articulating your vision, and more (video)
How games create art by exploring different modes of agency (audio):
7 traps that can ruin your crowdfunding campaign, and how to avoid them:
https://gamefound.com/blog/post/how-to-avoid-crowdfunding-traps-that-can-ruin-your-campaign-
Board games through the lens of story structure: how setup is like exposition, and scoring is the denouement:
https://shippboardgames.blogspot.com/2022/05/exposition-and-denouement.html
Push-your-luck games: what they are, how they work, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-7---Should-I-stay-or-should-I-go-e1ig15p