How board game designers can incorporate some basic market-research techniques into their early design processes:
How to get started designing an 18-card game—a Twitter board game design discussion:
https://twitter.com/AmyDesignsGames/status/1525864886923845633
Should you pitch your board game design to publishers or self-publish it? Some pros and cons of each approach:
https://boardgamedesigncourse.com/should-i-pitch-or-self-publish/
How to write the opening paragraph of lore for your board game:
https://shippboardgames.blogspot.com/2022/05/inciting-incidents.html
How can designers knit together their game’s theme and mechanics well? One way is by considering the narrative framing of the game:
https://shippboardgames.blogspot.com/2022/05/narrative-framing.html
Two situations when you might need to pursue a new path for a game design—to differentiate it from another design, or to make it lighter or heavier—and how to do that:
http://www.weirdgiraffegames.com/carla/wordpress/2022/05/03/game-design-going-off-the-rails-part-1/
Given the right circumstances, could your game prevent players from actually playing it? Here’s a short thread with a quick method for figuring that out:
https://twitter.com/peterchayward/status/1521028679970828289
This spreadsheet helps small board game publishers manage their international localization partnerships:
spreadsheet: https://docs.google.com/spreadsheets/d/1g8_QVuS4Bsfo-Kda-wuUutB7v6Gnjc6cpmFW6b4wHjk/edit#gid=2018350276
how-to video: https://www.youtube.com/watch?v=IfEHuialts8
A short thread on small decisions, and when offering more choices to players isn’t necessarily the best approach:
https://twitter.com/AmyDesignsGames/status/1520073727135911936
After sending copies of your crowdfunded game to backers, here are some options for where to sell the additional copies that you’ve had printed:
https://boardgamedesigncourse.com/extra-copies-kickstarter-games/
Conflict in games: what we mean by it, how it arises in games, different types of conflict, and the kinds of experiences it can offer:
https://shippboardgames.blogspot.com/2022/04/defining-conflict.html
This spreadsheet lets small board game publishers estimate their income, expenses, and profit for a full catalog of games:
spreadsheet: https://docs.google.com/spreadsheets/d/1AEwMSR2W-_s-C9v4xsd8DQ4_73J-O1Gt7hxsW4IHeY0/edit#gid=0
how-to video: https://www.youtube.com/watch?v=BqJeU7AUz3Y
Getting started with board game design: a step-by-step guide to coming up with ideas, early prototyping, and playtesting:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Characteristics of roll-and-writes: how they work, and hallmarks of the genre:
https://shippboardgames.blogspot.com/2022/04/mechanics-roundup-roll-write.html
