Two kinds of randomness and when it may be better to use one or the other in a game design:
https://boardgamedesigncourse.com/the-2-types-of-randomness/
Two kinds of randomness and when it may be better to use one or the other in a game design:
https://boardgamedesigncourse.com/the-2-types-of-randomness/
How to go about integrating your game’s theme and mechanics? Here are some ways of thinking about a thematic setting and how it could relate to game mechanics:
https://shippboardgames.blogspot.com/2022/07/ways-to-express-setting.html
An attempt at categorizing the different kinds of asymmetry in board games:
https://thethoughtfulgamer.com/2022/07/01/thoughts-on-asymmetry-part-1-classification/
When should you pause working on a board game design and put it on the shelf?
https://boardgamedesigncourse.com/when-should-i-shelf-my-game/
Ways in which a game’s thematic setting can be expressed more deeply through its mechanics:
https://shippboardgames.blogspot.com/2022/06/on-setting.html
Building onto a board game brand: What works when creating an expansion or sequel?
https://boardgamegeek.com/blogpost/133388/variations-theme-what-works-and-what-doesnt
Fulfilling a board game project yourself vs. hiring a fulfillment company to do it for you:
https://bagamesco.com/fulfillment-real-life-engine-building-game/
Three types of games that tend to not do well on crowdfunding sites:
https://boardgamedesigncourse.com/3-reasons-why-your-game-may-not-be-a-good-fit-for-kickstarter/
Steps for balancing a board game:
https://www.getrevue.co/profile/gengelstein/issues/gametek-17-mathematical-balancing-1201986
Stock-holding games: what they are, common features of them, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-8---Take-Stock-e1k2lic
How to use restrictions in your game the right way: when tighter or looser restrictions are more appropriate:
https://boardgamedesigncourse.com/applying-restrictions-in-your-game-the-right-way/
An independent board game designer and publisher’s top tips for designers learning about the process of making games (audio):
https://boardgamedesignlab.com/our-best-game-design-advice-with-peter-c-hayward/
Variable turn order mechanisms—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2882939/variable-turn-order-mechanisms
Why your game would benefit from a strong “central thematic metaphor”:
https://shippboardgames.blogspot.com/2022/06/central-thematic-metaphors.html
When can board games make performing calculations part of the fun of playing?
https://thethoughtfulgamer.com/2022/06/10/when-why-is-calculation-fun/
Pointers for writing rulebooks for the purposes of playtesting, contests, and publisher evaluation:
https://shippboardgames.blogspot.com/2022/06/on-rulebooks.html