Tips and considerations for designing games based on real-world systems (audio):
https://boardgamedesignlab.com/designing-games-based-on-real-life-systems-with-ben-rosset/
Tips and considerations for designing games based on real-world systems (audio):
https://boardgamedesignlab.com/designing-games-based-on-real-life-systems-with-ben-rosset/
Basics of game balance: types of balance and considerations for designers:
https://www.getrevue.co/profile/gengelstein/issues/gametek-16-balancing-act-1126778
10 ways of using dice in your board game aside from roll-and-move:
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
How board game designers use 3D printers for prototyping—a Twitter designers discussion:
https://twitter.com/tonymakesgames/status/1530378700767870976
Some bad habits that board game designers should be careful not to fall into:
https://shippboardgames.blogspot.com/2022/05/self-centered-design.html
Mistakes that may sink your crowdfunding project:
https://stonemaiergames.com/top-5-mistakes-that-may-sink-your-crowdfunding-project/
7 traps that can ruin your crowdfunding campaign, and how to avoid them:
https://gamefound.com/blog/post/how-to-avoid-crowdfunding-traps-that-can-ruin-your-campaign-
Board games through the lens of story structure: how setup is like exposition, and scoring is the denouement:
https://shippboardgames.blogspot.com/2022/05/exposition-and-denouement.html
Push-your-luck games: what they are, how they work, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-7---Should-I-stay-or-should-I-go-e1ig15p
How to get started designing an 18-card game—a Twitter board game design discussion:
https://twitter.com/AmyDesignsGames/status/1525864886923845633
Should you pitch your board game design to publishers or self-publish it? Some pros and cons of each approach:
https://boardgamedesigncourse.com/should-i-pitch-or-self-publish/
How to write the opening paragraph of lore for your board game:
https://shippboardgames.blogspot.com/2022/05/inciting-incidents.html
How can designers knit together their game’s theme and mechanics well? One way is by considering the narrative framing of the game:
https://shippboardgames.blogspot.com/2022/05/narrative-framing.html
Two situations when you might need to pursue a new path for a game design—to differentiate it from another design, or to make it lighter or heavier—and how to do that:
http://www.weirdgiraffegames.com/carla/wordpress/2022/05/03/game-design-going-off-the-rails-part-1/