5 publishing pitfalls and how to avoid them: EU shipping, cultural consulting, Kickstarter financial planning, and more:
https://boardgamegeek.com/blogpost/123599/5-kickstarter-pitfalls-avoid
Tips & Resources for Board Game Designers
5 publishing pitfalls and how to avoid them: EU shipping, cultural consulting, Kickstarter financial planning, and more:
https://boardgamegeek.com/blogpost/123599/5-kickstarter-pitfalls-avoid
A short thread with a warning for new board game designers about the “kitchen sink” prototype:
https://twitter.com/AmyDesignsGames/status/1483145652028817418
Screentop.gg: an overview of the virtual tabletop platform, what it’s capable of, how to create a prototype on it, and various tips and tricks (video)
How to learn from and follow up on success after funding a board game on Kickstarter:
https://boardgamedesigncourse.com/learning-from-and-following-up-on-your-kickstarter-success/
How simple economies develop in many board games, and how they compare with those in RPGs and LARPs:
https://taogaming.wordpress.com/2022/01/16/boardgame-rpg-larp-economies/
Our annual Cardboard Edison Best Practices booklet is jam-packed with articles and interviews covering every step of the board game design process!
In this year’s book, you'll find:
tips from past winners of the Cardboard Edison Award
a sample template script for your game’s 5-minute pitch
designing a game with a multilingual release in mind
the difference between how designers, developers, and publishers see games
a board game design checklist
and LOTS more!
Designing a social-deduction game: the basics of the genre, and some pitfalls to avoid:
https://blog.rustbit.com/social-deduction-game-design-fundamentals-a4cbae378005
Lots of free board game icons, for use however you want:
Looking for a virtual tabletop environment for online playtesting? We just put together a big list of lots of options that are out there:
A deep discussion on the various steps it takes to make and sell a board game (video)
Different player counts, the dynamics that tend to emerge at each one, and what it all means for designers:
A short thread about how long it takes a board game to get made, from initial idea to final product, and what to expect as a designer:
Notes on the best place to define important terms in your rulebook:
Pitching: how to get in front of a board game publisher and how to get them interested in your game (video)
Advice for getting yourself out of a game design slump—a Twitter board game designers discussion:
Game design is for everyone, but there are still plenty of hurdles that make new designers nervous about jumping in—here are ways of overcoming them (video)
Various ways of measuring a game’s accessibility and inclusiveness:
https://stonemaiergames.com/how-do-you-measure-accessibility/
How to develop more interesting goals for players’ characters, leading to more memorable characters and tighter thematic-mechanical integration:
https://shippboardgames.blogspot.com/2022/01/characters-with-agendas.html
Lots of board game designers discuss working with a co-designer: tips for finding them and working with them:
http://www.weirdgiraffegames.com/carla/wordpress/2022/01/03/guest-post-codesigners/
Board game designers and publishers discuss when they use sell sheets: