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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
rules
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publishing
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December 28, 2021 December 28, 2021/ Cardboard Edison

When conceiving a new game idea, here are nine things to keep in mind to help the process run more smoothly (video)

December 28, 2021/ Cardboard Edison/
process

Cardboard Edison

December 28, 2021 December 28, 2021/ Cardboard Edison

Common pitfalls that new board game designers often fall into—and how to avoid them:

http://www.weirdgiraffegames.com/carla/wordpress/2021/12/27/common-designer-pitfalls/

December 28, 2021/ Cardboard Edison/
process

Cardboard Edison

December 28, 2021 December 28, 2021/ Cardboard Edison

Rare game mechanics: rondels, hidden actions, error handling, alliances, joint victories, information economy, and more (video)

December 28, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 28, 2021 December 28, 2021/ Cardboard Edison
“Heuristics for creating best-of-breed game rulebooks:

• blind playtest a TON
• test with folks who don’t read rules or play games
• be in the room, observing each test
• treat layout, pictures, and words as one unified piece of exposition”
— Nick Bentley
December 28, 2021/ Cardboard Edison/
rules, playtesting

Cardboard Edison

December 27, 2021 December 27, 2021/ Cardboard Edison

Thoughts on games whose themes cause discomfort, and how that’s different from themes that cause offense:

https://shippboardgames.blogspot.com/2021/12/discomfort-vs-offense.html

December 27, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 27, 2021 December 27, 2021/ Cardboard Edison

A deep dive into movement mechanics in board games (video)

December 27, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 27, 2021 December 27, 2021/ Cardboard Edison

Tips for putting together a print-and-play of your game and making it available to Kickstarter backers:

https://boardgamedesigncourse.com/create-and-provide-pnp-files-if-offered/

December 27, 2021/ Cardboard Edison/
publishing

Cardboard Edison

December 26, 2021 December 26, 2021/ Cardboard Edison

Using another player’s stuff in a game can feel cooperative or antagonistic—here are how various titles create different vibes in such situations:

https://boardgamegeek.com/blogpost/126294/using-other-peoples-stuff

December 26, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 26, 2021 December 26, 2021/ Cardboard Edison

Board game retailers discuss what designers and publishers need to know going into 2022 (video)

December 26, 2021/ Cardboard Edison/
industry

Cardboard Edison

December 26, 2021 December 26, 2021/ Cardboard Edison

A short thread on when to capitalize terms in rulebooks:

https://twitter.com/lackingceremony/status/1473099353153699842?s=11

December 26, 2021/ Cardboard Edison/
rules

Cardboard Edison

December 26, 2021 December 26, 2021/ Cardboard Edison

Procedural generation in board games: how various titles have tackled a task that’s much more easily handled by computers:

https://www.getrevue.co/profile/gengelstein/issues/gametek-12-generation-p-904023

December 26, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 18, 2021 December 18, 2021/ Cardboard Edison

How intellectual-property rights work in different parts of the board game industry: patents, copyrights, trademarks, legal agreements, and more (video)

December 18, 2021/ Cardboard Edison/
industry

Cardboard Edison

December 18, 2021 December 18, 2021/ Cardboard Edison

Board game industry veterans answer common questions that new designers are often too afraid to ask, about pitching, rejection, ideas getting stolen, and more (video)

December 18, 2021/ Cardboard Edison/
industry

Cardboard Edison

December 18, 2021 December 18, 2021/ Cardboard Edison

How some games create interesting decisions through “dualities” that tie two different considerations together:

https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec

December 18, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 18, 2021 December 18, 2021/ Cardboard Edison

This simple Excel template lets you easily create and print basic cards for a prototype:

https://roboticduckdesigns.com/2021/12/12/design-tool-printable-card-design-spreadsheet/

December 18, 2021/ Cardboard Edison/
prototyping

Cardboard Edison

December 14, 2021 December 14, 2021/ Cardboard Edison

How to go about handling a difficult topic in a game design—engaging with a thorny subject without endorsing it:

https://twitter.com/AmabelHolland/status/1470612806273806341

December 14, 2021/ Cardboard Edison/
process

Cardboard Edison

December 11, 2021 December 11, 2021/ Cardboard Edison

Some ways that board games can make use of “entangled decisions” to create even more interesting choices for players:

http://sedjtroll.blogspot.com/2021/12/entangled-decisions.html

December 11, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 09, 2021 December 09, 2021/ Cardboard Edison

The ultimate guide to cardstock: card dimensions, cores, weight and thickness, finish, borders, and more (video)

December 09, 2021/ Cardboard Edison/
publishing

Cardboard Edison

December 09, 2021 December 09, 2021/ Cardboard Edison

How many choices should a game have? Thoughts on when more or fewer choices would be appropriate:

https://boardgamegeek.com/blogpost/124522/tasty-choices

December 09, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 09, 2021 December 09, 2021/ Cardboard Edison

A way of thinking about different types of randomness, and how safe or risky they are to use in a game design:

http://keithburgun.net/good-randomness/

December 09, 2021/ Cardboard Edison/
theory

Cardboard Edison

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