“Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.”
Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:
https://www.backerkit.com/blog/rap-godz-omari-akil-interview
Richard Breese on designing worker placement games, co-designing, playtesting, and more:
https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/
Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:
https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/
Essential board game pieces for use in Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2163372496
4 lessons from the Exit games for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-exit-games-for-aspiring-board-game-designers/
When and how to pursue a new direction with a game design:
https://brandonthegamedev.com/how-to-know-when-to-pivot-on-your-board-game-design/
Notes on making board game business decisions, weighing others’ advice, and doing what’s best for your company:
https://stonemaiergames.com/retailers-filtering-feedback-and-making-sense-of-your-business/
How the design of a game based on history will change depending on its scope:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/scale-and-historicity
Instead of asking if your game is too complicated, ask whether it’s too complicated for its target audience:
http://bagamesco.com/2020/07/is-your-board-game-too-complicated/
The basics of getting a cost estimate for producing your game:
https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-manufacturing/
