“Game designers: please don’t say that your game is ‘the most unique ________ game in years’ because it probably isn’t. It likely does have cool and unique aspects, but just tell me what those are. Spend your two minutes describing them, not hyperbolizing.”
How much should you spend on advertising for a board game Kickstarter?
https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-advertising/
Basics of market research for board game makers:
https://brandonthegamedev.com/how-to-find-an-audience-for-your-board-game-make-them-happy/
Matthew Dunstan on co-designing, making story-driven games, creating expansions, and more:
https://www.diagonalmove.com/interview-matthew-dunstan-designer-of-monumental/
“Take ideas that you’ve developed over the years playing other games, and then put those ideas into a new way of playing something old, or a new way of playing a familiar concept. In doing so, you can develop a new game that hopefully many people around the world will enjoy.”
The basics of how to create a board game—clips from a panel discussion with industry figures:
https://blog.mindresearch.org/blog/how-to-create-a-board-game
Lots of great content for those in the publishing field (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-120-connor-alexander
Wargame designer Hermann Luttmann offers advice for new designers:
https://www.diagonalmove.com/so-you-want-to-design-a-board-game/
Hermann Luttmann, designer of Dawn of the Zeds and At Any Cost, on designing wargames and historical-simulation games, working on solo games, small-scale vs. large-scale games, and more:
https://www.diagonalmove.com/interview-hermann-luttmann-designer-of-dawn-of-the-zeds-at-any-cost/
