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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
    • Prototypes
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featured
theory
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process
rules
licensing
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July 14, 2020 July 14, 2020/ Cardboard Edison
“The most important skill for boardgame developers is communication — more important than design chops, math, research, or games knowledge. None of those matter if you can’t tell the publishers and designer WHY a change is necessary or align on product vision.”
— John Brieger
July 14, 2020/ Cardboard Edison/
industry

Cardboard Edison

July 14, 2020 July 14, 2020/ Cardboard Edison

How simultaneous decision-making and bluffing give players the illusion of control:

http://www.phantomknightgames.com/news/the-illusion-of-control-part-1-the-ellen-degeneres-slot-machine/

July 14, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 14, 2020 July 14, 2020/ Cardboard Edison

Storytelling mechanics: how various games incentivize players to tell stories:

https://twitter.com/emmalarkins/status/1282790983353069568

July 14, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 13, 2020 July 13, 2020/ Cardboard Edison
“By far the best playtesting advice I’ve ever learned is to make your 1st priority creating a safe space for your testers. No one’s going to test your game or give you honest feedback if they don’t feel safe & welcome. Make sure they know their voices matter & that you value them.”
— Sara Perry
July 13, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

July 13, 2020 July 13, 2020/ Cardboard Edison
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Essential board game pieces for use in Tabletop Simulator:

https://steamcommunity.com/sharedfiles/filedetails/?id=2163372496

July 13, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

July 13, 2020 July 13, 2020/ Cardboard Edison

4 lessons from the Exit games for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-exit-games-for-aspiring-board-game-designers/

July 13, 2020/ Cardboard Edison/
theory, industry

Cardboard Edison

July 11, 2020 July 11, 2020/ Cardboard Edison

Designer and publisher Carla Kopp on making games during a pandemic, working with other creatives, online playtesting, and more (video)

July 11, 2020/ Cardboard Edison/
publishing, industry, playtesting

Cardboard Edison

July 10, 2020 July 10, 2020/ Cardboard Edison

Eric Slauson on designing party games, colorblindness considerations, working with publishers, and more (video)

July 10, 2020/ Cardboard Edison/
theory, licensing, industry

Cardboard Edison

July 10, 2020 July 10, 2020/ Cardboard Edison

When and how to pursue a new direction with a game design:

https://brandonthegamedev.com/how-to-know-when-to-pivot-on-your-board-game-design/

July 10, 2020/ Cardboard Edison/
process

Cardboard Edison

July 10, 2020 July 10, 2020/ Cardboard Edison

Notes on making board game business decisions, weighing others’ advice, and doing what’s best for your company:

https://stonemaiergames.com/retailers-filtering-feedback-and-making-sense-of-your-business/

July 10, 2020/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 10, 2020 July 10, 2020/ Cardboard Edison

How the design of a game based on history will change depending on its scope:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/scale-and-historicity

July 10, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 10, 2020 July 10, 2020/ Cardboard Edison

Instead of asking if your game is too complicated, ask whether it’s too complicated for its target audience:

http://bagamesco.com/2020/07/is-your-board-game-too-complicated/

July 10, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 09, 2020 July 09, 2020/ Cardboard Edison
“When designing a cooperative game, it can be good to deter quarterbacking with the design, but make sure you aren’t removing mechanics that encourage teamwork and interesting team discussions!”
— Evan Gibbs
July 09, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 06, 2020 July 06, 2020/ Cardboard Edison

Introduction to wargame design (video)

July 06, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 06, 2020 July 06, 2020/ Cardboard Edison

Some of the many ways that games can make players feel great:

http://www.weirdgiraffegames.com/carla/wordpress/2020/07/05/games-that-make-you-feel-good-with-eric-slauson/

July 06, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 06, 2020 July 06, 2020/ Cardboard Edison

The basics of getting a cost estimate for producing your game:

https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-manufacturing/

July 06, 2020/ Cardboard Edison/
publishing

Cardboard Edison

July 06, 2020 July 06, 2020/ Cardboard Edison
“Game designers: please don’t say that your game is ‘the most unique ________ game in years’ because it probably isn’t. It likely does have cool and unique aspects, but just tell me what those are. Spend your two minutes describing them, not hyperbolizing.”
— Lauren Woolsey
July 06, 2020/ Cardboard Edison/
licensing

Cardboard Edison

July 04, 2020 July 04, 2020/ Cardboard Edison

How to make games that appeal to both kids and adults (video)

July 04, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 02, 2020 July 02, 2020/ Cardboard Edison

How much should you spend on advertising for a board game Kickstarter?

https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-advertising/

July 02, 2020/ Cardboard Edison/
publishing

Cardboard Edison

July 02, 2020 July 02, 2020/ Cardboard Edison

How to make an engaging board game tutorial video (video)

July 02, 2020/ Cardboard Edison/
industry

Cardboard Edison

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