Basics of market research for board game makers:
https://brandonthegamedev.com/how-to-find-an-audience-for-your-board-game-make-them-happy/
Tips & Resources for Board Game Designers
Basics of market research for board game makers:
https://brandonthegamedev.com/how-to-find-an-audience-for-your-board-game-make-them-happy/
Rita Orlov of PostCurious discusses the ins and outs of designing escape-room and puzzle games (video)
A free set of sketchy illustrations that might work for a prototype:
Matthew Dunstan on co-designing, making story-driven games, creating expansions, and more:
https://www.diagonalmove.com/interview-matthew-dunstan-designer-of-monumental/
“Take ideas that you’ve developed over the years playing other games, and then put those ideas into a new way of playing something old, or a new way of playing a familiar concept. In doing so, you can develop a new game that hopefully many people around the world will enjoy.”
A multi-part series showing how to create a board game prototype in Tabletop Simulator (video)
Six answers to “what if someone steals my idea?”:
The basics of how to create a board game—clips from a panel discussion with industry figures:
https://blog.mindresearch.org/blog/how-to-create-a-board-game
Tips on wholesale and retail distribution (audio):
Unique business model leads to success (audio):
Lots of great content for those in the publishing field (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-120-connor-alexander
“Use whatever tools you can to get to a first playable ASAP - scrap paper, rules in Notepad, scribbled diagrams etc. then play it out yourself or with someone ASAP even if (especially if) you realize it’s crap within 5 minutes and have to redo everything.”
Lots of free 2D and 3D icons and elements for games:
Wargame designer Hermann Luttmann offers advice for new designers:
https://www.diagonalmove.com/so-you-want-to-design-a-board-game/
Erica Hayes-Bouyouris on designing for the hobby market vs. mass market, co-designing, working with an intellectual property, having an online presence, and more. (video)
Hermann Luttmann, designer of Dawn of the Zeds and At Any Cost, on designing wargames and historical-simulation games, working on solo games, small-scale vs. large-scale games, and more:
https://www.diagonalmove.com/interview-hermann-luttmann-designer-of-dawn-of-the-zeds-at-any-cost/
“If it stops being fun and feels like a chore, take a break. Come back to it when you’re feeling it again. When you play a game, you can feel how much fun the designer had making it, so ensure that you maintain your own passion for what you love throughout the process, and most of all enjoy yourself, so you know that your players will, too.”
PNP Arcade has a “prototype zone” for print-and-plays with feedback forms:
Lots of links to tabletop-gaming industry companies’ websites:
Daily exercises to get your next game design session off to a creative start:
https://docs.google.com/spreadsheets/d/1EL8_UgBh4VnNFJh6Fa8cnVVqxKtWEKbnTF7IAIN9cZI/edit#gid=0