An extensive list of board game manufacturers:
Board game designers share their favorite prototyping tools:
https://twitter.com/ProtospielNotts/status/1273293939924230150
Tips for designing your games for a specific audience (audio):
https://www.boardgamedesignlab.com/designing-games-for-a-specific-audience-with-phalgun-polepalli/
Lots of pointers for running a smoother online playtest:
http://www.thegamespeople.co.uk/getting-the-most-from-virtual-playtesting/
A thorough survival guide to pitching your game, from scheduling and preparing to answering questions and tracking your progress:
https://www.dmrcreativegroup.com/post/pitching-survival-guide
A note on the “rules” for new designers to follow—but also when to break them:
https://twitter.com/KevinWilson42/status/1270757552834347011
Making your prototype more appealing for pitches through stock art, example diagrams, decent components, and a how-to-play video:
https://randomskill.games/so-you-think-you-can-be-a-board-game-designer-part-5-presentation/
6 ways of using randomness to spice up a game design–without overseasoning it:
https://subsurfacegames.ca/2020/06/06/when-to-use-randomness/
Julio Nazario and Jason Slingerland discuss rules documents (audio):
http://www.buildingthegamepodcast.com/episode-418-julio-explains-the-rules/
Design choices and challenges with Richard Garfield (audio):
https://player.fm/series/magic-the-gathering-drive-to-work-podcast/ep-737-richard-garfield
10 brand extension strategies for tabletop games:
https://stonemaiergames.com/10-brand-extension-strategies-for-tabletop-games/
4 lessons from Imhotep for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-imhotep-for-aspiring-board-game-designers/
Follow your passion, use your personality and find success on social media (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-119-danny-quach
