Industry insight from a full-time developer (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-117-john-brieger
Tips & Resources for Board Game Designers
Industry insight from a full-time developer (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-117-john-brieger
“Scoring is what incentivises different behaviours. So, to a large extent, your scoring system IS your game. A good scoring system can provide a higher skill ceiling, differentiation of skill, reward interesting/fun play, tension of risk/reward, and real meaningful choices.”
How heuristic evaluation can improve your game design (audio):
https://ninjavspirates.libsyn.com/who-what-why-s22e04-let-me-learn-you-something
The difference between novelty that comes from original concepts and novelty coming from variety–plus ways of increasing replayability:
https://justingary.com/2020/05/05/the-lost-chapter-think-like-a-game-designer/
“Most strategic games are about decisions, and when you decide to do something you’re also often deciding not to do something else. And there is a cost there, and that cost is often not appreciated by some designers.”
A repository of millions of icons, many of them free:
The 10 Minute Design Challenge is a great exercise for quick thinking and creativity:
http://10minutedesignchallenge.co.uk/
Here’s a video explaining how it works:
What makes a racing game a racing game? (audio)
http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/
What designers should expect from publishers—and vice versa (video)
The benefits of giving Kickstarter backers a discount off your game’s retail price:
https://stonemaiergames.com/whats-up-with-reward-prices-on-kickstarter/
What kinds of biases do board game designers have, and what can be done to make games more approachable to all kinds of gamers?
“Your game is 3 to 10 times harder than you think it is.”
“To make a bridge to the familiar, hobby gamers have to realize what is familiar to a casual gamer.
Worker placement? nope
Variable turn order? nope
Variable set-up? not really
Deck construction? nope
Game phases? nope
You can ask a casual player to learn 2-3 new things at most”
“A key facet of modern design is that players are engaged in the game from start to finish. Make losing as engaging as possible.”
Examples of expansions that increase replayability without also increasing players’ cognitive load too much:
http://www.phantomknightgames.com/news/the-one-about-expansions/
A guide to pitching your board game to publishers (video)
How to get your game onto Tabletop Simulator–a step-by-step guide to the basics:
https://boardgamedesigncourse.com/how-to-get-your-game-on-tabletop-simulator/
Board game design advice for absolute beginners:
http://makethemplay.com/index.php/2020/05/13/tips-for-starting-board-game-designers/
Interesting and innovative win conditions and scoring methods–a Twitter board game design discussion:
“Hey you! You know that idea that you have for a new board game? The one you’ve been stewing over for some time now? Well...
GET UP AND GO MAKE IT!
Seriously! Grab some index cards, grab some pennies - whatever you need - and MAKE IT! You’ll thank me later.”