What kinds of biases do board game designers have, and what can be done to make games more approachable to all kinds of gamers?
Examples of expansions that increase replayability without also increasing players’ cognitive load too much:
http://www.phantomknightgames.com/news/the-one-about-expansions/
How to get your game onto Tabletop Simulator–a step-by-step guide to the basics:
https://boardgamedesigncourse.com/how-to-get-your-game-on-tabletop-simulator/
Board game design advice for absolute beginners:
http://makethemplay.com/index.php/2020/05/13/tips-for-starting-board-game-designers/
Downloadable Excel template for generating hex maps:
https://drive.google.com/file/d/1mEIh7WFxsntfiJ-Qy_qq5n9Ta3SseRyr/view
Three things to consider to get you in the right mindset before pitching your game to a publisher:
https://brandonthegamedev.com/3-things-to-consider-when-pitching-to-board-game-publishers/
Why do so many games have five resources?
https://compoundinterests.net/blog/why-do-so-many-games-have-five-resources
“If you are going to be designing a game, you need to be the biggest champion for that game. If you can’t sit there for three years and talk about this game and talk about how much you love this game and how great this game is, then no one else is going to get excited about that game.”
