How to playtest your game, plus how to work with playtesters and developers (video)

10 contract tips for board game publishers (video)

“Ideas are cheap, and plentiful, and not so unique. Designers have to decide which ideas to pursue when. That skill is more important than having ideas in the first place. And it still doesn’t compare to actually executing on an idea.”
— Jay Treat

A walkthrough of how to create a digital version of your game in Tabletop Simulator (video)

related: an intro to Tabletop Simulator in bite-size chunks:

https://www.youtube.com/watch?v=SwxPE5V-nRA&list=PLvtozZoCmlvKL97oudPfVfcf_PGPOvDHx

A thorough response to a common question from new board game designers: Will someone steal my idea? (video)

“A cooperative game win gives no sense of accomplishment if there was never any fear of losing. And a cooperative game loss is futile if players think the game was stacked and unwinnable.”
— Charlie Hoopes