How a design can get stuck in a ditch, and how to get it back on track:
http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/
Tips & Resources for Board Game Designers
How a design can get stuck in a ditch, and how to get it back on track:
http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/
In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!
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“When you create a game, be proud of it, and want to show it off. If you’re not excited about your own game, why would a publisher or potential customer be interested in it?”
The benefits of ego to a game designer:
When to use penalties instead of rewards:
The Meeple Syrup vidcast discusses designing “Ameritrash”–or thematic–games
10 steps to design a board game
The Building the Game podcast (@PodcastBTG) discusses when and how to cut from a design:
http://www.buildingthegamepodcast.com/2014/09/28/episode-122-cutting-and-cyber-cybers/
“No idea is ever wasted. You can always repurpose it into something awesome.”
Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/
BGG.CON Designer/Publisher Speed Dating 2014
Deadline for submission: Oct. 12, 2014
https://docs.google.com/forms/d/1lg2j26PZ92iIhmYOpqMdWIqoYfCXRc3zGNV6izWkFKQ/viewform
A giant post packed with Kickstarter knowledge, from James Mathe of Minion Games (@MinionGames):
BoardGameGeek has a new Board Game Playtesters Guild:
Rewards vs. penalties in games:
The right way to get ready for a Kickstarter–specific things you should do to lay the groundwork for a successful campaign:
http://meltdowngames.wordpress.com/2014/09/26/gothic-doctor-wrap-up-part-1
“It’s always going to be a sub-optimal time to make your idea, so just do it now. Get it out there. Get people playing it. If it’s awesome, it’s your job to share it with the world.”
The Something From Nothing vidcast discusses playtest groups, the design process, contests and more
How different tabletop games have implemented an “artificial intelligence”:
http://www.reddit.com/r/tabletopgamedesign/comments/2hg284/you_get_ai_in_tabletop_games/
SEE ALSO: http://cardboardedison.tumblr.com/post/96619717581/meaningful-decisions-matt-leacock
How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/
“During the creation and development process, don’t hesitate to change it if it is for the best, and refine it the number of times you feel it needs. Talk to people about it, and change it until it clicks. It will, don’t worry. You will know when it does.”