How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/
Tips & Resources for Board Game Designers
How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/