“Just love your project, put all your passion into it. Work a lot, breathe and dream with your design and believe in it, really believe in it. There is nothing worse than a design which is not loved by its creator.”
Uncertain Kickstarter campaigns: quit, cancel or see it through?
http://boardgamegeek.com/blogpost/34195/article-3-should-you-quit-cancel-or-see-it-through
“If you’re part of a design group, do yourselves a huge favour and set up a retreat. A day, a whole weekend, a whole week. You’ll thank yourselves for doing it. You’ll be refreshed, have new directions and new ideas, and your colleagues will be more vested in your success as they’ll have a chance to have a hand in shaping your design.”
A look at the trick-taking genre of games:
http://boardgamegeek.com/blogpost/34227/investigation-trick-taking
If you want to see your game become a real product, keep these production considerations in mind:
http://www.leagueofgamemakers.com/game-idea-vs-game-product/
The Building the Game podcast (@PodcastBTG) discusses ways of using different types of end-game conditions:
http://www.buildingthegamepodcast.com/2014/09/21/episode-121-happy-endings-and-turning-tricks/
The three Kickstarter funding scenarios you must plan for:
http://stonemaiergames.com/kickstarter-lesson-117-the-3-funding-scenarios-you-must-plan-for/
A guide to demoing your prototype at a convention:
http://whoseturnisitanyway.com/article-game-design-demoing-prototypes/
The pros and cons of special powers:
http://mvpboardgames.blogspot.com/2014/09/design-tip-of-week-19-special-powers.html
Australian self-publishers share tips on how to develop and publish a board game:
http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/
10 tips for prototyping and early playtesting:
http://goplaylisten.wordpress.com/2014/09/17/how-to-design-a-board-or-card-game-10-prototyping-tips
