Cardboard Edison's Favorite Tips & Resources - September 2014

In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!

#featured:

#theory:

#industry:

#prototyping:

#publishing:

#playtesting:

#process:

Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.

When you create a game, be proud of it, and want to show it off. If you’re not excited about your own game, why would a publisher or potential customer be interested in it?
— Nat Levan (@OakleafGames)
No idea is ever wasted. You can always repurpose it into something awesome.
— Jason Slingerland (@JASlingerland)
It’s always going to be a sub-optimal time to make your idea, so just do it now. Get it out there. Get people playing it. If it’s awesome, it’s your job to share it with the world.
— Timothy Fowers (@tfowers)
During the creation and development process, don’t hesitate to change it if it is for the best, and refine it the number of times you feel it needs. Talk to people about it, and change it until it clicks. It will, don’t worry. You will know when it does.
— Vital Lacerda (@vitallacerda)
Just love your project, put all your passion into it. Work a lot, breathe and dream with your design and believe in it, really believe in it. There is nothing worse than a design which is not loved by its creator.
— Vital Lacerda (@vitallacerda)