If you’re part of a design group, do yourselves a huge favour and set up a retreat. A day, a whole weekend, a whole week. You’ll thank yourselves for doing it. You’ll be refreshed, have new directions and new ideas, and your colleagues will be more vested in your success as they’ll have a chance to have a hand in shaping your design.
— Sen-Foong Lim (@SenFoongLim)
If you’re looking for specific feedback, you need to ask specific questions. Develop them before each session.
— Sen-Foong Lim (@SenFoongLim)
Design your first 10 games really quickly, so that you can learn how to do it. Don’t expect that the first one is going to be any good or get published.

Jeremiah Lee (@jeremiah042)

Be open to criticism. If you want to just make a game because you want to make a game, you can ignore criticism. If you want it to be published, then you have to listen to it.
— Emmanuel Aquin (@Amiral_Aquin)