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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
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theory
playtesting
prototyping
process
rules
licensing
publishing
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September 17, 2014 September 17, 2014/ Cardboard Edison

Integrating theme and mechanics: “The closer you can tie your core mechanics to your theme, the more your players will accept those mechanics, and the more the game will be ‘about’ what you say it’s about:

http://www.gamesprecipice.com/integrating-theme/

September 17, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison

Lessons learned from pitching to publishers at Gen Con 2014 Speed Dating:

http://www.leagueofgamemakers.com/designerpublisher-speed-dating-at-gen-con-2014/

September 17, 2014/ Cardboard Edison/
licensing

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison
“If you ever want to design a game with someone, look for a co-designer that can kindly but clearly communicate their opinions of what works and doesn’t work.”
— Steven Poelzing
September 17, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison

Some high-level advice for Kickstarting a board game:

http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips

September 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

Ways to add tension to a game–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1236905/building-tension

September 16, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

Advice for getting your game into distribution

September 16, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

The Meeple Syrup vidcast discusses designing microgames

September 16, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison
“No one wants to read the rules (well, almost no one). Don’t give the reader any more reason to regret having to read them, than he or she has to begin with!”
— Dr. Lewis Pulsipher (@lewpuls)
September 16, 2014/ Cardboard Edison/ /Source
rules

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

Advice for making rules-reading less painful than it has to be

September 16, 2014/ Cardboard Edison/
rules

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

The Meeple Syrup vidcast discusses how Kickstarter is changing the process of game design

September 16, 2014/ Cardboard Edison/
process, publishing

Cardboard Edison

September 15, 2014 September 15, 2014/ Cardboard Edison

Why it’s worth entering design contests–and what to expect when you do:

http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/

September 15, 2014/ Cardboard Edison/
contests

Cardboard Edison

September 15, 2014 September 15, 2014/ Cardboard Edison

What gives a game a rewarding moment for players?

http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/

September 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 15, 2014 September 15, 2014/ Cardboard Edison

The best opening lines for Kickstarter project updates and backer emails:

http://stonemaiergames.com/kickstarter-lesson-115-the-best-opening-lines-for-project-updates-and-backer-e-mails/

September 15, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 14, 2014 September 14, 2014/ Cardboard Edison
“Give yourself license to pursue your idea. Get out of your own way. Ideas don’t have to be perfect.”
— Matt Kirby, creator of Apples to Apples
September 14, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

September 13, 2014 September 13, 2014/ Cardboard Edison

6 tips for designers to make their game more replayable:

http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html

SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/

September 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 13, 2014 September 13, 2014/ Cardboard Edison

How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:

http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/

September 13, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 12, 2014 September 12, 2014/ Cardboard Edison

Hippodice Game Designer Competition 2015

Application deadline: Nov. 1, 2014

Prototype deadline: Dec. 6, 2014

http://hippodice.net/index.php/awbrules-en

September 12, 2014/ Cardboard Edison/
contests

Cardboard Edison

September 12, 2014 September 12, 2014/ Cardboard Edison

A DIY guide to making a prototype game box:

http://www.leagueofgamemakers.com/diy-guide-prototype-box/

September 12, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison
“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
— Grant Rodiek (@HyperboleGrant)
September 11, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:

http://boardgamegeek.com/thread/1234451/japanese-game-design

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

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