“When prototyping a new game, you’ll have moments you think “what is this pile of garbage?” My advice: Walk it off and carry on anyway.”
Things to consider when setting the timing and length of your Kickstarter campaign:
http://stonemaiergames.com/2013/02/07/kickstarter-lesson-9-timing-and-length/
Mark Major of Whirling Derby (@WhirlingDerby) offers advice for new designers:
“Every skill you have helps in game design, because everything can be the basis of experience for a game. Design is about creating an experience, so before anything else, know what that experience is and be realistic about whether you can deliver that or not. Don’t be afraid to cut material out of a game that doesn’t reinforce that experience.
"Also, spend a lot of time with your games. Make them shine. Playtest them. Making games and getting them out in front of people is exciting, but don’t let that excitement make you settle for second best. If you know you can do better, take the time to make it better.”
http://news.thegamecrafter.com/post/42445138546/mark-major-inducted-into-the-hall-of-fame
Be clear about who your target audience is to avoid getting negative comments from those who aren’t:
http://boardgamegeek.com/blogpost/16818/a-different-way-to-use-negative-commentsratings
Hobby Game Designer Compendium, Part 2
Nate Straight continues analyzing the games of prominent designers to discover their personal styles:
http://boardgamegeek.com/blogpost/16584/hobby-game-designer-compendium-part-2-plains-tra
SEE ALSO, PART 1:
http://boardgamegeek.com/blogpost/16583/hobby-game-designer-compendium-part-1-the-great-g
Tips for setting reward levels for your Kickstarter project:
http://stonemaiergames.com/2013/02/03/kickstarter-lesson-8-reward-levels/
David Heron joins the Board Game Design Round Table podcast to discuss the pros and cons of collectible card games, deck-building games and more:
http://www.buzzsprout.com/7928/75107-12-ccgs-dominion-with-david-heron
Cardboard Edison's Favorite Tips & Resources - January 2013
/Once a month, we gather the tips and resources for board game designers that we found the most useful and share them again.
The new year is off to a strong start, with meaty posts about playtesting, the game design process and more, plus great material from a recent unpublished-games festival.
Cartrunk Entertainment’s recent Unpub 3 event yielded a wealth of great advice for designers:
- Choice quotes from designers and publishers at Unpub 3, collected by Daniel Solis
- Video of the designers panel
- Video of the publishers panel
Hobby Game Designer Compendium, Part I
Nate Straight examines the games of several prominent designers in an attempt to define their individual styles. What separates a “Feld game” from a “Knizia game” or a “Wallace game”?
http://boardgamegeek.com/blogpost/16583/hobby-game-designer-compendium-part-1-the-great-g
A lengthy post from Lewis Pulsipher (@lewspuls) examining player frustration:
http://pulsiphergamedesign.blogspot.com/2013/01/much-of-game-design-is-managing-and.html
Shipping: “the fastest way to go bankrupt on Kickstarter”
http://albinodragon.com/shipping-call-it-the-fastest-bankrupt-kickstarter/
Questions to ask yourself before setting a funding goal for your board game Kickstarter:
http://stonemaiergames.com/2013/01/27/kickstarter-lesson-7-the-funding-goal/
