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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
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    • More Games
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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January 28, 2013 January 28, 2013/ Cardboard Edison

Butter up your playtesters by creating a fun and comfortable environment:

http://bellwethergames.com/component/content/article/1-latest-news/208-playtesting-2-buttering-them-up.html

January 28, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Queen Games “Escape: The Curse of the Temple” Design Contest

Details: design an expansion to Queen’s game Escape

Deadline: Feb. 7, 2013

Prize: possible publication

http://www.boardgamegeek.com/geeklist/152579/queen-games-escape-the-curse-of-the-temple-design

January 28, 2013/ Cardboard Edison/
contests

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Game Salute (@GameSalute) is accepting proposals to fill its line of games based on The Princess Bride:

http://gamesalute.com/princess-bride-announcement/

January 28, 2013/ Cardboard Edison/
industry

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Viticulture co-designer Jamey Stegmaier (@jameystegmaier) joins the Funding the Dream podcast (@FundtheDream) with ideas for attracting Kickstarter backers and forging relationships with them:

http://www.buzzsprout.com/4646/74831-funding-the-dream-ep-116-jamey-stegmaier-viticulture

January 28, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

The Ludology podcast discusses feedback loops:

http://ludology.libsyn.com/ludology-episode-48-fun-with-feedback

January 28, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/920897/boardgames-and-emotions

January 28, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2013 January 25, 2013/ Cardboard Edison
“Anyone creative can generate an idea. Most designers can cut moderate to bad ideas. Good designers need to cut good ideas, too.”
— Eric Lang (@eric_lang)
January 25, 2013/ Cardboard Edison/
process

Cardboard Edison

January 25, 2013 January 25, 2013/ Cardboard Edison
“When I run into game design challenges, I try to think like a sculptor instead of a painter. Take more off.”
— Corey Young (@hakubak)
January 25, 2013/ Cardboard Edison/
process

Cardboard Edison

January 25, 2013 January 25, 2013/ Cardboard Edison

Designers panel from Unpub 3

January 25, 2013/ Cardboard Edison/
process, playtesting, prototyping, licensing

Cardboard Edison

January 24, 2013 January 24, 2013/ Cardboard Edison

The Plaid Hat Games (@PlaidHatGames) crew discusses how time can be used in board games:

http://www.plaidhatgames.com/podcast/78

January 24, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 24, 2013 January 24, 2013/ Cardboard Edison
“I’m a big believer in not writing the first draft rules for my games. I learn a lot by reading another writer’s interpretation.”
— Eric Lang (@eric_lang)
January 24, 2013/ Cardboard Edison/ /Source
rules

Cardboard Edison

January 24, 2013 January 24, 2013/ Cardboard Edison

What makes a game fun? The Reddit community weighs in:

http://www.reddit.com/r/tabletopgamedesign/comments/171udg/id_like_to_know_what_makes_a_game_fun_for_you/

January 24, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2013 January 23, 2013/ Cardboard Edison

Tips for creating your Kickstarter project video:

http://stonemaiergames.com/2013/01/23/kickstarter-lesson-6-the-project-video

January 23, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 23, 2013 January 23, 2013/ Cardboard Edison

James Mathe of Minion Games (@MinionGames) answers many of the most common questions that new designers have:

http://www.jamesmathe.com/myth-busters-board-game-designers-episode/

January 23, 2013/ Cardboard Edison/
industry, prototyping, playtesting, process, licensing, publishing

Cardboard Edison

January 23, 2013 January 23, 2013/ Cardboard Edison

The designers of The Lord of the Rings Dice Building Game–Brett Myers (@brettspiel) and Jeph Stahl (@BoardGameBrewer)–discuss collaboration, deck (and dice) building, working with an existing property and more:

http://www.boardgamegeek.com/blogpost/16456/the-lord-of-the-rings-dice-building-game

January 23, 2013/ Cardboard Edison/
process, theory

Cardboard Edison

January 23, 2013 January 23, 2013/ Cardboard Edison

An extensive glossary of terms used in board gaming and game design:

http://islaythedragon.com/guides/guide-to-gaming-what-do-all-these-terms-mean/

January 23, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 22, 2013 January 22, 2013/ Cardboard Edison

How to use Google+ for playtesting:

http://bellwethergames.com/component/content/article/1-latest-news/207-playtesting-2-uses-of-google.html

January 22, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

January 22, 2013 January 22, 2013/ Cardboard Edison

So you want to start a board game company? James Mathe of Minion Games (@MinionGames) gives the 10,000 foot view of what it takes to make a hobby board game these days:

http://www.jamesmathe.com/10000-feet-to-publishing-a-board-game/

January 22, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

January 22, 2013 January 22, 2013/ Cardboard Edison

Publishers panel from Unpub 3

January 22, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

January 22, 2013 January 22, 2013/ Cardboard Edison

The Boardroomers February Game Design Contest

Deadline: Feb. 14

Details: restricted components

Prizes: logo and art work, and your game published on boardroomers.com

http://www.boardroomers.com/february-game-design-contest/

January 22, 2013/ Cardboard Edison/
contests

Cardboard Edison

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