Butter up your playtesters by creating a fun and comfortable environment:
Queen Games “Escape: The Curse of the Temple” Design Contest
Details: design an expansion to Queen’s game Escape
Deadline: Feb. 7, 2013
Prize: possible publication
http://www.boardgamegeek.com/geeklist/152579/queen-games-escape-the-curse-of-the-temple-design
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) joins the Funding the Dream podcast (@FundtheDream) with ideas for attracting Kickstarter backers and forging relationships with them:
http://www.buzzsprout.com/4646/74831-funding-the-dream-ep-116-jamey-stegmaier-viticulture
The Ludology podcast discusses feedback loops:
http://ludology.libsyn.com/ludology-episode-48-fun-with-feedback
What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/920897/boardgames-and-emotions
Tips for creating your Kickstarter project video:
http://stonemaiergames.com/2013/01/23/kickstarter-lesson-6-the-project-video
James Mathe of Minion Games (@MinionGames) answers many of the most common questions that new designers have:
http://www.jamesmathe.com/myth-busters-board-game-designers-episode/
The designers of The Lord of the Rings Dice Building Game–Brett Myers (@brettspiel) and Jeph Stahl (@BoardGameBrewer)–discuss collaboration, deck (and dice) building, working with an existing property and more:
http://www.boardgamegeek.com/blogpost/16456/the-lord-of-the-rings-dice-building-game
An extensive glossary of terms used in board gaming and game design:
http://islaythedragon.com/guides/guide-to-gaming-what-do-all-these-terms-mean/
So you want to start a board game company? James Mathe of Minion Games (@MinionGames) gives the 10,000 foot view of what it takes to make a hobby board game these days:
http://www.jamesmathe.com/10000-feet-to-publishing-a-board-game/
