What defines “the board”? Lewis Pulsipher (@lewpuls) discusses the possibilities:
http://pulsiphergamedesign.blogspot.com/2013/01/trying-to-define-board.html
Tips & Resources for Board Game Designers
What defines “the board”? Lewis Pulsipher (@lewpuls) discusses the possibilities:
http://pulsiphergamedesign.blogspot.com/2013/01/trying-to-define-board.html
A comparison of several image-editing software options from the perspective of a board gamer:
http://boardgamegeek.com/blogpost/16414/comparing-and-contrasting-image-editting-software
When can “punish the leader” situations work in a design? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/918189/leading-player-directly-punished-by-other-players
At the Unpub 3 event in Delaware this past weekend, panels of experienced designers and publishers offered lots of advice for aspiring designers.
Daniel Solis (@DanielSolis) did a great job of picking out some of the best quotes. These are from the designers panel:
And these come from the publishers panel:
“If you can’t answer yes when a publisher asks you if you blind play tested, your game is not ready to be published.”
The Global Game Jam takes place Jan. 25-27, 2013:
Some lessons–learned the hard way–for researching existing trademarks before publishing your game:
http://boardgamegeek.com/thread/916218/picking-a-name-for-your-game-heres-something-you-m
Where do board game designers congregate online?
http://boardgamegeek.com/thread/916904/outside-of-bbg-where-do-you-connect-with-other-des
Tips for working with bloggers and the media before and during a Kickstarter campaign:
http://stonemaiergames.com/2013/01/20/kickstarter-lesson-5-connecting-with-bloggers/
11 designers you should know:
Step-by-step instructions for creating a game board:
http://www.phantasiogames.com/2013/01/game-board-tutorial.html
“Do every thing you can to have a face-to-face demo. If you believe in your game, this is your best shot and it’s totally worth your time even if rejection comes.”
Get your finances in order before launching a Kickstarter campaign:
http://stonemaiergames.com/2013/01/16/kickstarter-lesson-4-accounting-and-finances/
The Boardroomers discuss the practice of publishing board games
Tips for getting playtesters to try out your game:
http://bellwethergames.com/component/content/article/1-latest-news/206-playtesting-1-the-pitch.html
Tips for working with artists before, during and after a Kickstarter project:
http://stonemaiergames.com/2013/01/13/kickstarter-lesson-3-art-and-design/
Design with purpose: questions to ask yourself to guide your game’s development:
“Playtesting needs to be a brutal, challenging, revolutionary, transformative event; if it’s not you’re probably not doing it properly.”
Avoid these common Kickstarter pitfalls:
Five things to consider before sending your game to a reviewer:
http://fathergeek.com/five-things-to-consider-before-sending-your-game-to-a-reviewer/