Five tips for pitching your game to a publisher:
http://quantuummagic.com/wp/5-tips-pitching-your-game-to-a-publisher/
Tips & Resources for Board Game Designers
Five tips for pitching your game to a publisher:
http://quantuummagic.com/wp/5-tips-pitching-your-game-to-a-publisher/
“People tend to misunderstand in favor of what they’re familiar with, even if it doesn’t make sense. So you need to look at how someone could misunderstand what you’ve written, or understand it in another way.”
Why you should back other Kickstarter projects before launching your own:
http://stonemaiergames.com/2013/01/06/kickstarter-lesson-2-back-other-projects/
What you can control–and what you can’t–about your games:
Board Game Design Forum’s January 2013 Game Design Showdown: “Time Marches On”
Guidelines for marketing to children:
http://www.toy-icti.org/info/communications-to-children.html
How can abstract games find commercial success? A look at the success of Blokus and Pentago:
http://nickbentleygames.wordpress.com/2013/01/02/how-can-abstract-games-find-commercial-success/
Designing around a core mechanic: thoughts for how to integrate your core mechanisms within a broader framework:
http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/
(Written mainly for video games but applicable to board games as well.)
HT Neil Roberts (@pottedmeat)
Jason Tagmire (@JTagmire) discusses why game designers need to be jacks of all trades, how important preparation is for a Kickstarter campaign, navigating the publication process and more:
http://bellwethergames.com/featureddesigners/203-jason-tagmire-interview.html
Minion Games (@MinionGames) offers some more insight and advice for planning, running and delivering on a board game Kickstarter campaign:
http://kickstarter-conversations.blogspot.com/2013/01/hegemonic-interview.html
SEE ALSO:
http://cardboardedison.tumblr.com/post/38961274072/what-does-it-take-to-deliver-on-a-board-game
The cost of being a game designer: Chevee Dodd (@cheveedodd) breaks down his 2012 expenses for designing and promoting his games, and his income from licensing and sales:
The Boardroomers discuss what happens when players’ actions are at odds with the designer’s intentions
The past year has given us a wealth of sage advice and valuable resources for board game designers. We’ve been putting together monthly lists of our favorites for a while, but now, as the end of the year approaches, we’ve gone through our archives again and pulled out the best of the best.
The following posts about game design theory, prototyping, publishing, the design process and more are the ones that we’ve found to be the most helpful, insightful and inspiring for our own games. We hope they’ll help you too.
Happy New Year!
– Chris & Suzanne Zinsli, Cardboard Edison
What does it take to deliver on a board game Kickstarter? Minion Games talks about its experiences:
We’re having an unofficial UnPub3 Game Design Challenge! By “unofficial” I mean it has nothing to do whatsoever with the official UnPub3 event. Basically, a few game designers are creating games quickly (deadline is UnPub3 in January) using very limited quantities of components. We will meet…
Best practices for working with freelancers on your board game:
http://www.suntzugames.com/1/post/2012/12/freelancers-on-your-board-game-production.html
“Instinct and heuristics to create the game. Metrics and heuristics to tune it. That’s the closest I’ll ever get to a “formula.””
“Play some games you’re excited about with people who you love to play with. Win or lose, enjoy yourself, be epic, do epic stuff, and you’ll be inspired with your game designing.”
Uwe Eickert of Academy Games joins the Board Game Design Round Table podcast to discuss running a tabletop game publishing company, modern game mechanisms, creating anticipation and rewards for players, and more:
http://thegamedesignroundtable.com/2012/12/18/episode-6-running-a-game-company-with-uwe-eickert-2/
“Persistence: You’re going to get knocked back repeatedly. If you want to be a designer, you have to keep at it.”