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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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February 01, 2013

Cardboard Edison's Favorite Tips & Resources - January 2013

February 01, 2013/ Cardboard Edison

Once a month, we gather the tips and resources for board game designers that we found the most useful and share them again.

The new year is off to a strong start, with meaty posts about playtesting, the game design process and more, plus great material from a recent unpublished-games festival.

Cartrunk Entertainment’s recent Unpub 3 event yielded a wealth of great advice for designers:

  • Choice quotes from designers and publishers at Unpub 3, collected by Daniel Solis
  • Video of the designers panel
  • Video of the publishers panel

#industry:

  • Answers to many of the most common questions that new designers have
  • Jason Tagmire discusses why designers need to be jacks of all trades, navigating the publication process and more

#theory:

  • An extensive glossary of terms used in board gaming and game design

#process:

  • What you can control–and what you can’t–about your games

#playtesting:

  • How to solicit better feedback from playtesters–and what to do with it

#licensing:

  • “Do every thing you can to have a face-to-face demo. If you believe in your game, this is your best shot and it’s totally worth your time even if rejection comes.” - T.C. Petty III (@puppyshogun)
February 01, 2013/ Cardboard Edison/
featured, industry, theory, process, playtesting, licensing, publishing

Cardboard Edison