Tips for designing sports-themed tabletop games:
http://spoiledflushgames.com/playing-card-basketball-designers-diary/
When should you submit your game to BoardGameGeek? Check their Guide to Submissions:
http://www.boardgamegeek.com/wiki/page/BGG_Guide_to_Game_Submissions
And this additional explanation:
Licensing your board game: What is an appropriate royalty percentage?
A BoardGameGeek forum:
http://boardgamegeek.com/thread/802541/what-is-an-appropriate-royalty-percentage
Phases in games, by Lewis Pulsipher (@lewpuls)
http://pulsiphergamedesign.blogspot.com/2012/05/phases-in-games.html
“If you feel a similar burning desire to create, don’t get discouraged with rejection. Be relentless—just keep working at it. Inspiration and success come to those who refuse to quit.”
The Bamboozle Brothers (@bamboozlebros) have kept a journal of their journey as board game designers for several years at Inspiration to Publication. They discuss many of the most important steps along the way in a series of posts catalogued here:
http://inspirationtopublication.wordpress.com/the-steps-for-board-games
Using positive and negative feedback loops in board game designs, by Jesse Catron (@ktronod)
http://hyperbolegames.com/2012/05/11/game-design-gone-loopy/
Tips for young board game inventors on creating and pitching a game:
http://www.thegameaisle.com/young-inventor-challeng-advice-mike-hirtle/
How should a game begin?
Thoughts on game arc and starting conditions:
http://paintedwoodencubes.com/2012/05/09/begin-the-begin-how-should-a-game-start/
Cardboard Edison's Favorite Tips & Resources - April 2012
/- A passionate, prophetic overview of the emerging new order for the board game industry, by Richard Bliss (@GameWhisperer) of Albino Dragon (@TheAlbinoDragon)
- “Contacting an industry professional for the first time? Don’t ask for anything. OFFER value. Start a relationship. Ask later. …maybe.” - Chris Oatley (@ChrisOatley)
- “Take it slow. A late game is only late until it’s released. A bad game is bad forever.” - Grant Rodiek (@HerrohGrant)
- Games you can play to make you a better designer.
- How to create an “idea machine,” by Todd Edwards (@Wininoid)
- BoardGameGeek forum: What mechanic do you try to put in EVERY game? It’s like a support group for board game designers.
