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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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prototyping
process
rules
licensing
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May 23, 2012 May 23, 2012/ Cardboard Edison
Feedback Loops in Game Design
Graphic by Daniel Solis

Feedback Loops in Game Design

Graphic by Daniel Solis

May 23, 2012/ Cardboard Edison/ /Source
theory

Cardboard Edison

May 18, 2012 May 18, 2012/ Cardboard Edison

Tips for designing sports-themed tabletop games:

http://spoiledflushgames.com/playing-card-basketball-designers-diary/

May 18, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2012 May 18, 2012/ Cardboard Edison
“Good playtests lead to changes in your game. The best changes are the ones that make you wonder why it wasn’t that way in the first place.”
— Samuel A. Liberty (@SA_Liberty)
May 18, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

May 15, 2012 May 15, 2012/ Cardboard Edison
“Iterate, but have a goal. Games can meander for years without one.”
— Matt Leacock
May 15, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 15, 2012 May 15, 2012/ Cardboard Edison

When should you submit your game to BoardGameGeek? Check their Guide to Submissions:

http://www.boardgamegeek.com/wiki/page/BGG_Guide_to_Game_Submissions

And this additional explanation:

http://boardgamegeek.com/article/8744867#8744867

May 15, 2012/ Cardboard Edison/
process

Cardboard Edison

May 15, 2012 May 15, 2012/ Cardboard Edison
“Don’t pin all your hopes on just one game idea. If you’re creative enough to come up with one game idea, you’re creative enough to come up with a half dozen game ideas.”
— Keith Meyers
May 15, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 15, 2012 May 15, 2012/ Cardboard Edison
“As an amateur game designer, you can focus on one path, e.g. always starting with the theme, and you’ll get some good designs. As a professional game designer, innovation starts with finding new entry points into each design: theme, character, technology…”
— Reiner Knizia (@ReinerKnizia)
May 15, 2012/ Cardboard Edison/
process

Cardboard Edison

May 15, 2012 May 15, 2012/ Cardboard Edison
“I have never designed a perfect game, and likely never will. The one thing I’ve learned from this is that it is okay to change an existing game’s design. Software publishers redesign their products constantly, why don’t game designers do it more often?”
— Chevee Dodd (@CheveeDodd)
May 15, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 14, 2012 May 14, 2012/ Cardboard Edison
“Be as audacious as possible. Better to fail than to suck.”
— Max Temkin, a creator of Cards Against Humanity
May 14, 2012/ Cardboard Edison/ /Source
publishing, process

Cardboard Edison

May 13, 2012 May 13, 2012/ Cardboard Edison

Licensing your board game: What is an appropriate royalty percentage?

A BoardGameGeek forum:

http://boardgamegeek.com/thread/802541/what-is-an-appropriate-royalty-percentage

May 13, 2012/ Cardboard Edison/
licensing

Cardboard Edison

May 13, 2012 May 13, 2012/ Cardboard Edison

Phases in games, by Lewis Pulsipher (@lewpuls)

http://pulsiphergamedesign.blogspot.com/2012/05/phases-in-games.html

May 13, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 11, 2012 May 11, 2012/ Cardboard Edison
“If you feel a similar burning desire to create, don’t get discouraged with rejection. Be relentless—just keep working at it. Inspiration and success come to those who refuse to quit.”
— ~ Philip duBarry (via whyidesigngames)
May 11, 2012/ Cardboard Edison/
process

Cardboard Edison

May 11, 2012 May 11, 2012/ Cardboard Edison

The Bamboozle Brothers (@bamboozlebros) have kept a journal of their journey as board game designers for several years at Inspiration to Publication. They discuss many of the most important steps along the way in a series of posts catalogued here:

http://inspirationtopublication.wordpress.com/the-steps-for-board-games

May 11, 2012/ Cardboard Edison/
theory, process, prototyping, playtesting, rules, licensing, industry

Cardboard Edison

May 11, 2012 May 11, 2012/ Cardboard Edison

Using positive and negative feedback loops in board game designs, by Jesse Catron (@ktronod)
 
http://hyperbolegames.com/2012/05/11/game-design-gone-loopy/

May 11, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 10, 2012 May 10, 2012/ Cardboard Edison

Tips for young board game inventors on creating and pitching a game:

http://www.thegameaisle.com/young-inventor-challeng-advice-mike-hirtle/

May 10, 2012/ Cardboard Edison/
process, prototyping

Cardboard Edison

May 10, 2012 May 10, 2012/ Cardboard Edison
“Much like buying a car, in design you get what you pay for. Spend time to experiment, think deeply, and test all variations.”
— Grant Rodiek (@HyperboleGames)
May 10, 2012/ Cardboard Edison/
process

Cardboard Edison

May 09, 2012 May 09, 2012/ Cardboard Edison

How should a game begin?

Thoughts on game arc and starting conditions:

http://paintedwoodencubes.com/2012/05/09/begin-the-begin-how-should-a-game-start/

May 09, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 09, 2012 May 09, 2012/ Cardboard Edison
“I’ve always believed the best game designers were great observers – people who really looked at the world around them and asked, “what if…”.”
— Keith Meyers
May 09, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 08, 2012 May 08, 2012/ Cardboard Edison
“I think the methods and tricks for designing a card or board game are very similar to those used by novel writers, the main difference being that we game designers skip the hardest part, the actual writing.”
— Bruno Faidutti
May 08, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 08, 2012

Cardboard Edison's Favorite Tips & Resources - April 2012

May 08, 2012/ Cardboard Edison

#industry:

  • A passionate, prophetic overview of the emerging new order for the board game industry, by Richard Bliss (@GameWhisperer) of Albino Dragon (@TheAlbinoDragon)
  • “Contacting an industry professional for the first time? Don’t ask for anything. OFFER value. Start a relationship. Ask later. …maybe.” - Chris Oatley (@ChrisOatley)

#theory:

  • Make a Better Game – Limit the Player, by Jon Shafer

#publishing:

  • The secret to creating a sustainable game publishing business, by Michael Mindes (@MichaelMindes) of Tasty Minstrel Games (@TastyMinstrel)

#process:

  • “Take it slow. A late game is only late until it’s released. A bad game is bad forever.” - Grant Rodiek (@HerrohGrant)
  • Games you can play to make you a better designer.
  • How to create an “idea machine,” by Todd Edwards (@Wininoid)
  • BoardGameGeek forum: What mechanic do you try to put in EVERY game? It’s like a support group for board game designers.
May 08, 2012/ Cardboard Edison/
featured, industry, theory, publishing, process

Cardboard Edison

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