“As an amateur game designer, you can focus on one path, e.g. always starting with the theme, and you’ll get some good designs. As a professional game designer, innovation starts with finding new entry points into each design: theme, character, technology…”
Licensing your board game: What is an appropriate royalty percentage?
A BoardGameGeek forum:
http://boardgamegeek.com/thread/802541/what-is-an-appropriate-royalty-percentage
Phases in games, by Lewis Pulsipher (@lewpuls)
http://pulsiphergamedesign.blogspot.com/2012/05/phases-in-games.html
“If you feel a similar burning desire to create, don’t get discouraged with rejection. Be relentless—just keep working at it. Inspiration and success come to those who refuse to quit.”
The Bamboozle Brothers (@bamboozlebros) have kept a journal of their journey as board game designers for several years at Inspiration to Publication. They discuss many of the most important steps along the way in a series of posts catalogued here:
http://inspirationtopublication.wordpress.com/the-steps-for-board-games
Using positive and negative feedback loops in board game designs, by Jesse Catron (@ktronod)
http://hyperbolegames.com/2012/05/11/game-design-gone-loopy/
Tips for young board game inventors on creating and pitching a game:
http://www.thegameaisle.com/young-inventor-challeng-advice-mike-hirtle/
How should a game begin?
Thoughts on game arc and starting conditions:
http://paintedwoodencubes.com/2012/05/09/begin-the-begin-how-should-a-game-start/
Cardboard Edison's Favorite Tips & Resources - April 2012
/- A passionate, prophetic overview of the emerging new order for the board game industry, by Richard Bliss (@GameWhisperer) of Albino Dragon (@TheAlbinoDragon)
- “Contacting an industry professional for the first time? Don’t ask for anything. OFFER value. Start a relationship. Ask later. …maybe.” - Chris Oatley (@ChrisOatley)
- “Take it slow. A late game is only late until it’s released. A bad game is bad forever.” - Grant Rodiek (@HerrohGrant)
- Games you can play to make you a better designer.
- How to create an “idea machine,” by Todd Edwards (@Wininoid)
- BoardGameGeek forum: What mechanic do you try to put in EVERY game? It’s like a support group for board game designers.
2012 Solitaire Print and Play Contest
Deadline: 7/31/12
Prize: BGG geekgold
http://boardgamegeek.com/thread/798184/2012-solitaire-print-and-play-contest
No-fuss card game layout, using InDesign
Video tutorials gathered by Daniel Solis (@DanielSolis)
http://danielsolisblog.blogspot.com/2012/05/variable-data-in-card-game-design.html
Stack Exchange has a solid Q&A forum for board games:
http://boardgames.stackexchange.com/
Use the tag “game-design”:
http://boardgames.stackexchange.com/questions/tagged/game-design
“Pursue that misguided attempt at creating a cool apocalyptic, dinosaur-themed, super-hero disaster of a game! Roll dice and move on a map. Stay up late and drink Monster energy drinks and ruminate on how cool your game is looking in Photoshop. You’ll need the experience, so that you’re ready when that good game idea comes along later.”
