Matt Leacock discusses his process designing Pandemic, in this talk from 2008
Ten Exciting Designers Doing Exciting Things
http://boardgamegeek.com/blogpost/10013/ten-exciting-designers-doing-exciting-things-on-i
General conclusions about risk-taking in multiplayer games, drawn from strategic analysis of a simplistic case:
http://www.benefactum.ca/?p=241
From Alex M Weldon (@benefactumgames)
How to turn a prototype into something a publisher would want to produce:
http://www.twitlonger.com/show/h77k26
By Seth Jaffee (@sedjtroll)
Calibration: Trial & Error or Dark Alchemy?
A BoardGameGeek designers forum discussion about tweaking the math:
http://boardgamegeek.com/thread/796433/calibration-trial-error-or-dark-alchemy
The Ludology podcast tackles questions from listeners in the latest episode. Topics covered include:
–Patents and intellectual property rights for games
–Rules terminology and clarity in design
–When table politics can have a place in a design
–“Constructive vs. destructive games” as an alternative to the Euro vs. Ameritrash debate
http://ludology.libsyn.com/ludology-episode-30-listener-spectacular
“Game design is as frustrating and difficult as it is enjoyable and rewarding. I do it because I have to. It is my outlet.”
“The best way to be able to get into a career in the gaming world is to get started. Blog, podcast, create print and play copies, design, market, whatever.
By this, I mean getting out there and doing something in the community. Be the go to guy. If you have an audience you have power.
”
How to create better board games for mobile devices:
http://hyperbolegames.com/2012/04/27/developing-better-digital-board-games/
By Grant Rodiek (@HerrohGrant/@HyperboleGames)
An interview with the designer of the newest best-selling game on The Game Crafter:
http://news.thegamecrafter.com/post/21901010552/we-decided-it-was-high-time-we-interview-the
The rules hierarchy for tabletop games. Graphic by Daniel Solis.
