This board game designer glossary has brief explanations for tons of everyday industry terms that all designers should know:
https://streamlinedgaming.com/board-game-designers-glossary/
Tips & Resources for Board Game Designers
This board game designer glossary has brief explanations for tons of everyday industry terms that all designers should know:
https://streamlinedgaming.com/board-game-designers-glossary/
The pros and cons of scaling games to meet multiple player counts, and the kinds of experiences available at specific counts (video):
The benefits of sharing your board game ideas with others as early as possible:
https://pamwallsgamedesign.substack.com/p/the-benefits-of-sharing-your-board
A roundtable discussion about board game development and how developers work with designers (video):
Many co-op games give players urgent tasks to address while they tackle the important job that wins them the game. Here’s why:
After you sign a publishing contract, what happens next? This video breaks down the designer’s possible role in development, selecting art and a title, reviews, royalties, and more:
Some cognitive biases that show up in simple games of chance, like Rock Paper Scissors, flipping a coin, and choosing a random number:
Best and worst practices for creating prototypes, commonly believed myths about prototyping, and tools to help designers level up their prototypes (video):
Social media for board games: tips for making the most of short-form social content for both hobby and mass-market games (video):
What are some pillars of modern game design? A Bluesky board game designers discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3lwhxfruy6c2l
5 free fonts that are versatile, readable, and good for board game prototypes:
Pointers for improving your games’ sell sheets, with before-and-after comparisons using real examples (video):
Designing board games with manufacturing in mind: how your design decisions can affect production and fulfillment (video):
More board game publishers are moving toward eco-friendly and sustainable production. Here are some steps they’re taking:
The “wow” factor in board games: various ways games can make players stop and say “wow” (video):
There are lots of reasons people start—and continue—designing board games. Here are a few of them:
https://boardgamedesigncourse.com/5-reasons-we-design-games/
Worldbuilding in games: tips for creating a thematic setting that’s convincing and immersive (video):
Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
What makes a board game exciting? A Bluesky board game designers discussion:
https://bsky.app/profile/elizhargrave.bsky.social/post/3lusc3gc4522x