Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
Tips & Resources for Board Game Designers
Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
Pointers for making the most of a playtest group:
What makes a board game fun? Here are 7 things that either lead to or enhance players’ engagement in a game:
Board game hooks: three kinds of hooks and the pros and cons of each (video):
3 things you can do to build an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
A short thread that reconsiders whether removing all feel-bad moments from your design is always the right choice:
“Hobson’s choice” in tabletop games: Is it always bad if a player finds themselves in a take-it-or-leave it situation?
There are several ways of getting your game out there—here’s a quick breakdown of the pros and cons of each:
Player interaction: a deep conversation about different ways players can interact, and how designers can use those types of interactions in their game designs (video):
This spreadsheet combines themes, mechanics, and components to help designers generate ideas for games:
https://docs.google.com/spreadsheets/d/1fQXz-e2MGnq3m61nsetAlabsBPLvjrTgyPRFGewvVFQ/edit?gid=0#gid=0
3 things you can do right now to become a better game designer:
https://boardgamedesigncourse.com/3-things-you-can-do-right-now-to-become-a-better-game-designer/
Why incentives matter: some high-profile examples of misaligned incentives driving unexpected or undesired behavior in players:
Thoughts on when board games are more or less accommodating of different players’ varying playstyles (video):
Tension in board game design: why it’s important, how to build it into your game, and how various mechanics, structures, and narrative elements can create tension (video):
How important is it to design against kingmaking? A Reddit board game designers forum discussion:
Quick video descriptions of some uncommon game mechanics (and variations on more common ones):
pyramid drafting: https://bsky.app/profile/fightinabox.bsky.social/post/3lryymytsss2m
I cut, you choose: https://bsky.app/profile/fightinabox.bsky.social/post/3lsfcmzsvc22z
rondels: https://bsky.app/profile/fightinabox.bsky.social/post/3lsn55mlxqs2s
deck-building endgames: https://bsky.app/profile/fightinabox.bsky.social/post/3lsphotvstk2a
Fear in games: What games can inspire some form of fear in players? A BoardGameGeek design forum discussion:
What is a game’s decision space, how can it change while playing, and how can designers use that to create the experience they want?
Why board game designers should think of the process of making games as a craft (video):
An overview of several online tools that can help with different parts of the board game design process, from prototyping to playtesting to staying organized and more: