The basics of crowdfunding for board games: how it works, pros and cons of different platforms, tips for building a successful campaign, and a rough timeframe to expect:
https://tabletop-creator.com/board-game-crowdfunding-platforms/
Tips & Resources for Board Game Designers
The basics of crowdfunding for board games: how it works, pros and cons of different platforms, tips for building a successful campaign, and a rough timeframe to expect:
https://tabletop-creator.com/board-game-crowdfunding-platforms/
3 things you can do to make your game a better product that’s more appealing to publishers:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-make-your-game-a-better-product/
Bite-size videos on various steps involved in making a board game, from getting started to playtesting to publishing:
a simple game design exercise: https://bsky.app/profile/marygeorgescu.com/post/3lsbni2jyv52w
playtesting tips: https://bsky.app/profile/marygeorgescu.com/post/3lsgshsvyqw2p
types of playtesting: https://bsky.app/profile/marygeorgescu.com/post/3ls74vyc7f52l
what mass-market publishers want: https://bsky.app/profile/marygeorgescu.com/post/3ls4mjlr2qb2x
good box copy: https://bsky.app/profile/marygeorgescu.com/post/3lslpep45ek2v
Teaching your game: some principles that make explanations stick and the specific challenges facing designers during playtests:
https://www.whatifgames.co.uk/the-art-of-the-teach-a-conversation-with-will-the-board-game-wizard/
How to design a nature-themed board game (video):
https://www.youtube.com/watch?v=xupbQ0M3Edc&pp=0gcJCdQJAYcqIYzv
Deck-building vs. bag-building: what’s the difference and which should you use in your game?
https://streamlinedgaming.com/deck-building-vs-bag-building/
Thoughts on the difference between variable player powers and asymmetric games, and the uses of both in a design:
Playtest feedback: why it's important to create an environment where playtesters are comfortable speaking their mind and how even “bad” feedback can be useful (video):
5 ways to know your game is ready to pitch or publish:
Bite-size videos laying out the basics for board game designers who want to get picked up by a publisher:
pros of licensing to a publisher: https://bsky.app/profile/marygeorgescu.com/post/3lrshaeg73w2v
cons of working with a publisher: https://bsky.app/profile/marygeorgescu.com/post/3lruxrt4pli2v
good pitching events: https://bsky.app/profile/marygeorgescu.com/post/3lrxiacjdwq2w
materials needed for a pitch: https://bsky.app/profile/marygeorgescu.com/post/3ls25sss4jt25
what sizzle reels are: https://bsky.app/profile/marygeorgescu.com/post/3ls2znsmxii2p
Cool things board game publishers are doing to serve their customers, make their games more accessible and eco-friendly, build community, and more:
https://stonemaiergames.com/your-favorite-things-publishers-are-doing-2024-2025/
The role that good cover art plays in selling a game to a publisher or to players:
5 ways to do more with less in your board game designs, though making better use of components to employing emergent complexity (video):
This printable template will let you make a foldable, no-glue cardstock box that can hold a deck of cards:
https://boardgamegeek.com/blog/5877/blogpost/175167/no-glue-cardstock-box
Drawing and playing cards: some of the many ways that different board games approach those simple player actions (video):
Pros and cons of various gaming conventions for board game designers looking to pitch games to publishers, network with other designers, or find playtesters (video):
10 famous quotes and how board game designers can apply them to their efforts:
https://streamlinedgaming.com/10-famous-quotes-that-will-instantly-improve-your-game-design/
A simple way of making prototype dice that look nice:
https://www.reddit.com/r/BoardgameDesign/comments/1l8x5hw/my_favorite_way_to_prototype_dice/
10 tips to improve the games you’re currently designing, taken from years of experience both designing and playtesting other designers' prototypes (video):
Why most board game designs that are submitted to publishers don't stand out, and how to make yours get attention amid a crowded field of submissions (video):