What are some pillars of modern game design? A Bluesky board game designers discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3lwhxfruy6c2l
Tips & Resources for Board Game Designers
What are some pillars of modern game design? A Bluesky board game designers discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3lwhxfruy6c2l
5 free fonts that are versatile, readable, and good for board game prototypes:
Pointers for improving your games’ sell sheets, with before-and-after comparisons using real examples (video):
Designing board games with manufacturing in mind: how your design decisions can affect production and fulfillment (video):
More board game publishers are moving toward eco-friendly and sustainable production. Here are some steps they’re taking:
The “wow” factor in board games: various ways games can make players stop and say “wow” (video):
There are lots of reasons people start—and continue—designing board games. Here are a few of them:
https://boardgamedesigncourse.com/5-reasons-we-design-games/
Worldbuilding in games: tips for creating a thematic setting that’s convincing and immersive (video):
Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
What makes a board game exciting? A Bluesky board game designers discussion:
https://bsky.app/profile/elizhargrave.bsky.social/post/3lusc3gc4522x
Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
Pointers for making the most of a playtest group:
What makes a board game fun? Here are 7 things that either lead to or enhance players’ engagement in a game:
Board game hooks: three kinds of hooks and the pros and cons of each (video):
3 things you can do to build an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
A short thread that reconsiders whether removing all feel-bad moments from your design is always the right choice:
“Hobson’s choice” in tabletop games: Is it always bad if a player finds themselves in a take-it-or-leave it situation?
There are several ways of getting your game out there—here’s a quick breakdown of the pros and cons of each:
Player interaction: a deep conversation about different ways players can interact, and how designers can use those types of interactions in their game designs (video):