Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


August 16, 2025 August 16, 2025/ Cardboard Edison

What are some pillars of modern game design? A Bluesky board game designers discussion:

https://bsky.app/profile/eanderssonsunden.bsky.social/post/3lwhxfruy6c2l

August 16, 2025/ Cardboard Edison/
theory

Cardboard Edison

August 12, 2025 August 12, 2025/ Cardboard Edison

5 free fonts that are versatile, readable, and good for board game prototypes:

https://www.skeletoncodemachine.com/p/five-free-fonts

August 12, 2025/ Cardboard Edison/
prototyping

Cardboard Edison

August 12, 2025 August 12, 2025/ Cardboard Edison

Pointers for improving your games’ sell sheets, with before-and-after comparisons using real examples (video):

https://www.youtube.com/watch?v=qcORwUMHs6Y

August 12, 2025/ Cardboard Edison/
licensing

Cardboard Edison

August 09, 2025 August 09, 2025/ Cardboard Edison

Designing board games with manufacturing in mind: how your design decisions can affect production and fulfillment (video):

https://www.youtube.com/watch?v=a-Hz2H5o7eY

August 09, 2025/ Cardboard Edison/
publishing, industry

Cardboard Edison

August 06, 2025 August 06, 2025/ Cardboard Edison

More board game publishers are moving toward eco-friendly and sustainable production. Here are some steps they’re taking:

https://tabletopgamesblog.com/2025/08/05/shelf-to-soil-how-board-games-are-getting-greener-topic-discussion/

August 06, 2025/ Cardboard Edison/
industry, publishing

Cardboard Edison

August 05, 2025 August 05, 2025/ Cardboard Edison

The “wow” factor in board games: various ways games can make players stop and say “wow” (video):

https://www.youtube.com/watch?v=88VLxhoDbc4

August 05, 2025/ Cardboard Edison/
theory

Cardboard Edison

August 02, 2025 August 02, 2025/ Cardboard Edison

There are lots of reasons people start—and continue—designing board games. Here are a few of them:

https://boardgamedesigncourse.com/5-reasons-we-design-games/

August 02, 2025/ Cardboard Edison/
process

Cardboard Edison

August 01, 2025 August 01, 2025/ Cardboard Edison

Worldbuilding in games: tips for creating a thematic setting that’s convincing and immersive (video):

https://www.youtube.com/watch?v=pABqLL03Ipk

August 01, 2025/ Cardboard Edison/
theory

Cardboard Edison

July 29, 2025 July 29, 2025/ Cardboard Edison

Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:

https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/

July 29, 2025/ Cardboard Edison/
theory, process

Cardboard Edison

July 26, 2025 July 26, 2025/ Cardboard Edison

3 ways to tell your game isn’t ready to pitch or publish:

https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/

July 26, 2025/ Cardboard Edison/
playtesting, industry, licensing, publishing

Cardboard Edison

July 26, 2025 July 26, 2025/ Cardboard Edison

What makes a board game exciting? A Bluesky board game designers discussion:

https://bsky.app/profile/elizhargrave.bsky.social/post/3lusc3gc4522x

July 26, 2025/ Cardboard Edison/
theory

Cardboard Edison

July 26, 2025 July 26, 2025/ Cardboard Edison

Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:

https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html

July 26, 2025/ Cardboard Edison/
process, playtesting, prototyping

Cardboard Edison

July 25, 2025 July 25, 2025/ Cardboard Edison

Pointers for making the most of a playtest group:

https://gameathon.id/2025/06/30/playtesting-group/

July 25, 2025/ Cardboard Edison/
playtesting

Cardboard Edison

July 25, 2025 July 25, 2025/ Cardboard Edison

What makes a board game fun? Here are 7 things that either lead to or enhance players’ engagement in a game:

https://streamlinedgaming.com/what-makes-a-board-game-fun/

July 25, 2025/ Cardboard Edison/
theory

Cardboard Edison

July 25, 2025 July 25, 2025/ Cardboard Edison

Board game hooks: three kinds of hooks and the pros and cons of each (video):

https://www.youtube.com/watch?v=23HEI4dxeCE

July 25, 2025/ Cardboard Edison/
theory, industry, licensing

Cardboard Edison

July 19, 2025 July 19, 2025/ Cardboard Edison

3 things you can do to build an audience for your game:

https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/

July 19, 2025/ Cardboard Edison/
publishing

Cardboard Edison

July 19, 2025 July 19, 2025/ Cardboard Edison

A short thread that reconsiders whether removing all feel-bad moments from your design is always the right choice:

https://bsky.app/profile/coo.games/post/3ltv4cmr3r223

July 19, 2025/ Cardboard Edison/
theory

Cardboard Edison

July 19, 2025 July 19, 2025/ Cardboard Edison

“Hobson’s choice” in tabletop games: Is it always bad if a player finds themselves in a take-it-or-leave it situation?

https://www.skeletoncodemachine.com/p/hobsons-choice

July 19, 2025/ Cardboard Edison/
theory

Cardboard Edison

July 18, 2025 July 18, 2025/ Cardboard Edison

There are several ways of getting your game out there—here’s a quick breakdown of the pros and cons of each:

https://streamlinedgaming.com/how-to-sell-your-board-game/

July 18, 2025/ Cardboard Edison/
industry, licensing, publishing

Cardboard Edison

July 18, 2025 July 18, 2025/ Cardboard Edison

Player interaction: a deep conversation about different ways players can interact, and how designers can use those types of interactions in their game designs (video):

https://www.youtube.com/watch?v=ouJNxXm03wY

July 18, 2025/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next