This spreadsheet combines themes, mechanics, and components to help designers generate ideas for games:
https://docs.google.com/spreadsheets/d/1fQXz-e2MGnq3m61nsetAlabsBPLvjrTgyPRFGewvVFQ/edit?gid=0#gid=0
Tips & Resources for Board Game Designers
This spreadsheet combines themes, mechanics, and components to help designers generate ideas for games:
https://docs.google.com/spreadsheets/d/1fQXz-e2MGnq3m61nsetAlabsBPLvjrTgyPRFGewvVFQ/edit?gid=0#gid=0
3 things you can do right now to become a better game designer:
https://boardgamedesigncourse.com/3-things-you-can-do-right-now-to-become-a-better-game-designer/
Why incentives matter: some high-profile examples of misaligned incentives driving unexpected or undesired behavior in players:
Thoughts on when board games are more or less accommodating of different players’ varying playstyles (video):
Tension in board game design: why it’s important, how to build it into your game, and how various mechanics, structures, and narrative elements can create tension (video):
How important is it to design against kingmaking? A Reddit board game designers forum discussion:
Quick video descriptions of some uncommon game mechanics (and variations on more common ones):
pyramid drafting: https://bsky.app/profile/fightinabox.bsky.social/post/3lryymytsss2m
I cut, you choose: https://bsky.app/profile/fightinabox.bsky.social/post/3lsfcmzsvc22z
rondels: https://bsky.app/profile/fightinabox.bsky.social/post/3lsn55mlxqs2s
deck-building endgames: https://bsky.app/profile/fightinabox.bsky.social/post/3lsphotvstk2a
Fear in games: What games can inspire some form of fear in players? A BoardGameGeek design forum discussion:
What is a game’s decision space, how can it change while playing, and how can designers use that to create the experience they want?
Why board game designers should think of the process of making games as a craft (video):
An overview of several online tools that can help with different parts of the board game design process, from prototyping to playtesting to staying organized and more:
The basics of crowdfunding for board games: how it works, pros and cons of different platforms, tips for building a successful campaign, and a rough timeframe to expect:
https://tabletop-creator.com/board-game-crowdfunding-platforms/
3 things you can do to make your game a better product that’s more appealing to publishers:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-make-your-game-a-better-product/
Bite-size videos on various steps involved in making a board game, from getting started to playtesting to publishing:
a simple game design exercise: https://bsky.app/profile/marygeorgescu.com/post/3lsbni2jyv52w
playtesting tips: https://bsky.app/profile/marygeorgescu.com/post/3lsgshsvyqw2p
types of playtesting: https://bsky.app/profile/marygeorgescu.com/post/3ls74vyc7f52l
what mass-market publishers want: https://bsky.app/profile/marygeorgescu.com/post/3ls4mjlr2qb2x
good box copy: https://bsky.app/profile/marygeorgescu.com/post/3lslpep45ek2v
Teaching your game: some principles that make explanations stick and the specific challenges facing designers during playtests:
https://www.whatifgames.co.uk/the-art-of-the-teach-a-conversation-with-will-the-board-game-wizard/
How to design a nature-themed board game (video):
https://www.youtube.com/watch?v=xupbQ0M3Edc&pp=0gcJCdQJAYcqIYzv
Deck-building vs. bag-building: what’s the difference and which should you use in your game?
https://streamlinedgaming.com/deck-building-vs-bag-building/
Thoughts on the difference between variable player powers and asymmetric games, and the uses of both in a design:
Playtest feedback: why it's important to create an environment where playtesters are comfortable speaking their mind and how even “bad” feedback can be useful (video):
5 ways to know your game is ready to pitch or publish: