A pitfall of doing design work on a board game that’s headed for crowdfunding—and advice for how to avoid it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3l6xslf7hvs2t
Tips & Resources for Board Game Designers
A pitfall of doing design work on a board game that’s headed for crowdfunding—and advice for how to avoid it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3l6xslf7hvs2t
Why it's too easy for anyone to make a game—and why that sucks:
https://bsky.app/profile/theonetar.bsky.social/post/3l75am3wx3y2r
Why creating bad games is an important part of becoming a good game designer (video):
A conversation about the basics of crowdfunding: building and maintaining an audience, and more (video):
Amigo Games’ chief operating officer discusses the true goal of pitching a publisher, a method for demoing games at conventions, marketing new versions of old games, and more (audio):
https://justingarydesign.substack.com/p/alex-yeager-mastering-game-pitches
The most important skills for board game designers to have—a Twitter game design discussion:
A game designer’s guide to board game conventions and trade shows:
An overview of hidden traitor and semi-cooperative game mechanisms:
A conversation covering some basic principles of graphic design for board games (video):
You can’t really know when a game will be a hit—but you can do a lot of things to increase its chances:
The different types of board game designers, from hobbyists to professionals—and everything in between:
https://shippboardgames.blogspot.com/2024/10/the-hobby-professional.html
Designing for depth: how depth works in games and some surprising risks of designing deep games:
https://www.underdoggames.com/a/blog/how-much-should-we-focus-on-depth-1
10 observations about board game customers and what they’re looking for:
Pros and cons of victory points (video):
Good examples of tutorials, learning scenarios, and built-in how-to-plays in board game rulebooks—a Bluesky game design discussion:
https://bsky.app/profile/emmalarkins.bsky.social/post/3l4wjv6l2532y
Crisis management games: examples of tabletop games that surround players with threats, plus a look at how they work and escalate tension, and design pitfalls to watch out for:
Some need-to-knows when you license a tabletop game to a publisher (video):
Aside from identifying your game’s target audience, here’s why you should also know who it isn’t for:
https://shippboardgames.blogspot.com/2024/09/the-unintended-audience.html
The colors of game design: a framework for how games work and a tool to help with game development:
Lots of tips for better board game prototyping: material hacks, software, workflows, and more:
https://www.whatifgames.co.uk/boost-your-board-game-prototyping-with-these-expert-tips/